It's a mass extinction event
It's a mass extinction event
It's a mass extinction event
For those wondering, it's most likely a jab at unity with it's new license model, as you could code in C# in it.
Is c# mainly just used in this engine?
No, as other's have pointed out it's not. There are plenty of other areas to use it, even in other game engines. OP is just trying to make it seem funny by making the exaggerated narrative that it's the only use case for C#. If Boo was still around in Unity this joke would been accurate with that, don't think that was used anywhere else
No, C# is a general purpose language that Unity has a botched, outdated version of.
Not at all. Unity's use of C# is pretty unconventional even. Not representative at all.
Absolutely not. It’s used everywhere on the web and other places.
WTF I didn't understand, thanks for the explanation. The fact that it's used all around the world in big companies doesn't matter I guess.
You think C# is a Unity thing?
I doubt the number of C# developers would drop even 1% due to Unity fucking itself.
Me writing my silly little forms apps in silly little VS Pretty drop-down fields :)
Ok. What am I in the dark about this time?
Guessing it’s about Unity changing their royalty structure.
Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity's usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.
Absolutely. C# in Unity always seemed to me like a square peg in a round hole.
From my perspective (teaching game programming classes), it's incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it's integration and setup with the rest of Unity seems surprisingly lacking, and, like you're referencing, you don't even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the "bad old days" of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)
It's much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!
Unity used to also have UnityScript, but it's deprecated. It was like JS, but it wasn't really used by many people compared to C#.
I am curious, what exactly is missing in the latest LTS version from .Net what makes it so clunky to use for students? Afaik it is pretty solidly close to actual .Net 4.7 nowadays.
I'd say the same with Unreal and C++
Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won't have a solid foundation in the actual language, just that specific implementation of it as a scripting language.
Can confirm as someone who did exactly that before starting over with c++
It is pretty damn close to actual C# nowadays. Some version, I think it was 2019, really upped up the scripting backend.
Not to mention C# is also the best way to write a Godot project.
Look at all these C# dev who don't know the witch hunts are starting in 2024.
Time to become a Visual Basic .Net developer
The next Slay the Spire to be developed on Microsoft Access
Nice meme. I'll just ignore the fact most C# devs aren't game devs but...
Many other engines use C#. Godot is compatible with it, for example.
How comparable is Godot to Unity feature-wise?
This old manual page goes through a comparison of Unity and Godot.
Is unity in C#?
Nice reach. Gadot is garbage.
Well you are free to not touch my free and open source garbage then...
Because the only possible thing to do in c# is unity stuff.........
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I mean why else would you want to use C# when there's Rust 🦀 and all the awesome tooling and libraries around it...
Yea, there are 50 game engines written in rust - or so I heard.
Wait what? What happens in jan 2024?
Edit: ah, unity's new install based pricing.
Unity drama
Rip
Hot take (maybe?) C# looks like a great language, better than Java. I wish I had an excuse to use it.
Being a much better language than Java isn't exactly a high bar.
I'm not the best judge, as I've not exactly explored a ton of languages, but I love C#.
Tbh it's just microsoft java with worse support on GNU/Linux
The only reason I used it were the unity libraries
Tbh it’s just microsoft java
Microsoft made so many javas (remember Visual J++ or J#?), C# is the only one that survived. Well, Microsoft now also ships OpenJDK, apparently.
If this were ten years ago, sure.
There's many reasons to dislike C#, but this is just plain wrong
Use it on Linux daily, no issues here.
Definitely not the case. I’ve been doing C# for over 20 years. For the last 6 years I’ve used it to write Linux services exclusively.
The “Java” relation was true 20 years ago, and the “Linux” argument was true 7 years ago. But neither hold any water anymore. It’s a great language and framework to write a wide variety of software with.
Java feels archaic compared to C#. I am not sure what problems you're having on Linux? This sounds like a very outdated take tbh.
Because ASP.NET isn't a thing at all...
no love for godot?
I hear Godot's own scripting language is preferable to C# if you're willing to learn it.
C# is technically faster, but according to one of the cassette beasts' co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
we could hang ourselves instead... we'd get an erection.
Fun meme but corporate job listings in my town contradict the premise.
Let them C# I'm sticking to C++ and Python.
Rooting for Bevy so much rn
Yeah me too, but I think it's not there yet, when you think out of a less programmer focused perspective, as most of the stuff in games is of artistic nature (which takes time to make, even with all the AI stuff) and otherwise simple game logic for most of these indie games. So something like an interactive GUI editor to "debug" is a must have for artists.
Is it pissible for programmers to encounter a silly little meme without taking it serious and going into a frenzy explaining that actually its premise is wrong
No, it would be pretty painful to piss something like that.
Maybe you just need to drink more cranberry juice...
I immediately angrility opened the comments to respond. I think it's just a side effect of working in this field. I have to be completely literal to the computer so in communication I prefer the same style. I will argue with people on the use of ambiguous language. More so if they are analysts. I can understand the business doesn't always fully grasp the concept but if you give me a functional analysis it best be 100% clear. And yes, I've been tested for autism, it certainly flagged up as a possible trait, but it's hard to know if this hasn't just become an ingrained preference. Sure does help me when communicating with neurodivergent people, and I've heard from several neurotypical people as well that they actually appreciate the clarity!
I didn't even understand the meme until I saw the comments. It's not funny if it's nonsensical
C# is massive, .NET one of the biggest platforms for code is C#. Plus Godot, Unity's closest comparable competitor, also allows C#.
How does she look like a different person in every pane?
I'm pretty sure there are two different people. Look at their clothes.
Doubt it