I mean c'mon, every pc that can compile rust in a reasonable time has at least 20gb of storage
I 3d printed one for a few cents
that's because Rust is more modern and in modern days we don't rly have hard disk limitation, also it's probably because the compiler tells you the solution to most problems
My all time favourite is god bless america, it's kind of relatable
if I can afford it, yeah
I burn them mostly myself, but I got every star trek show on dvd
I use dvds on my T60 (;
also gen z here, I also got a gameboy
maybe they don't read articles, but news gets out way faster than it used to (including fake news). the avrg 12 yo probably didn't read it, but saw it on instagram or something
nope, I heard about it before in:
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school
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steins:gate
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and from richard stallman himself
+ I kinda knew what they were from idk where
but regarding gen alpha, you're probably right
I also don't pay for books, arrrr
why? sending a http request to /home/user/x sounds like a good idea
Hey, I set up this new database, wanna see it, here is the link
edit: this is a joke, because sending a http request to postgres is stupid, haha
thx, btw I figured it out:
I forgot to trimm the string, so it had a line break in it which lead to grep showing the processes from the term I put in + all processes that contain a space/linebreak and appearently all processes shown by ps aux contain some kind of space (makes sense, since there are spaces between the user, pid, etc) so yeah, I ended up trying to kill every process on the system, but it only killed the user processes, since I ran everything without sudo
probably the later, but idk how, all I did was insert a string in the following command like this:
Command::new("bash") .arg("-c") .arg(format!("ps -aux | grep -i \"{}\" | awk '{{print $2}}' | xagrs kill -9", input) .output() .expect("error");
I've tested the command and it worked flawlessly in the terminal, but I have no idea what I'm doing, since I'm new to rust and never worked with this library
it didn't crash the kernel, it just killed every process that isn't run by the root user, which kind of feels like a crash
Do you know the definition of insanity?
do you know software developers?
This happend to me right noww as I tried to write a gui task manager for the GNU/Linux OS
also he thought that the CCP wasn’t even suppressing free speech, guess who just got banned from a certain tankie cercle jerk instance
So I thought about this in the shower amd it makes sense to me, like praying and stuff never worked for most people I know, so a direkt link to god gotta be unlikely. That made me conclude that religion is probably fake, no matter if there's a god or not. Also people speaking to the same god being given a different set of rules sounds stupid, so at least most religions must be fake.
Why do some cars have their engines in the front and some in the back, what are the advantages and disadvantages of the two builds. And why doesn't every car have full wheel drive?
So I want to update the sprite so my character looks in a different direction each time the player presses left/right, how could I do this? I can't do it in the setup fn, since it's a startup system, appreciate any help
EDIT: changed formating
here is my code:
``` use bevy::prelude::*;
`fn main() { App::new() .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) // prevents blurry sprites .add_systems(Startup, setup) .add_systems(Update, animate_sprite) .add_systems(Update, player_movement_system) .run(); }
const BOUNDS: Vec2 = Vec2::new(1200.0, 640.0); static mut FLIP_BOOLEAN: bool = false;
fn set_flip_boolean(boolean: bool) { unsafe { FLIP_BOOLEAN = boolean; } }
fn get_flip_boolean() -> bool{ unsafe { FLIP_BOOLEAN } }
#[derive(Component)] struct Player { movement_speed: f32, }
#[derive(Component)] struct AnimationIndices { first: usize, last: usize, }
#[derive(Component, Deref, DerefMut)] struct AnimationTimer(Timer);
fn animate_sprite( time: Res<Time>, mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut TextureAtlas)>, ) { for (indices, mut timer, mut atlas) in &mut query { timer.tick(time.delta()); if timer.just_finished() { atlas.index = if atlas.index == indices.last { indices.first } else { atlas.index + 1 }; } } }
fn setup( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>, ) { let texture = asset_server.load("sprites/Idle01.png"); let layout = TextureAtlasLayout::from_grid(Vec2::new(64.0, 40.0), 5, 1, None, None); let texture_atlas_layout = texture_atlas_layouts.add(layout); let animation_indices = AnimationIndices { first: 0, last: 4 }; let boolean = get_flip_boolean(); commands.spawn(Camera2dBundle::default()); commands.spawn(( SpriteSheetBundle { texture, atlas: TextureAtlas { layout: texture_atlas_layout, index: animation_indices.first, },
..default() }, Player { movement_speed: 500.0, }, animation_indices, AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)), )); }
fn player_movement_system( time: Res<Time>, keyboard_input: Res<ButtonInput<KeyCode>>, mut query: Query<(&Player, &mut Transform)>, ) { let (guy, mut transform) = query.single_mut();
let mut movement_factor = 0.0;
let mut movement_direction = Vec3::X;
if keyboard_input.pressed(KeyCode::ArrowLeft) { movement_factor -= 1.0; movement_direction = Vec3::X; set_flip_boolean(true); }
if keyboard_input.pressed(KeyCode::ArrowRight) { movement_factor += 1.0; movement_direction = Vec3::X; set_flip_boolean(false); }
if keyboard_input.pressed(KeyCode::ArrowUp) { movement_factor += 1.0; movement_direction = Vec3::Y; }
if keyboard_input.pressed(KeyCode::ArrowDown) { movement_factor -= 1.0; movement_direction = Vec3::Y; }
let movement_distance = movement_factor * guy.movement_speed * time.delta_seconds(); let translation_delta = movement_direction * movement_distance; transform.translation += translation_delta;
let extents = Vec3::from((BOUNDS / 2.0, 0.0)); transform.translation = transform.translation.min(extents).max(-extents); } ```
I hope this isn't out of context, also I don't want to "own the libs" or something here, I'm actually interested.
tbh I did a horrible paint job, but she still liked it
EDIT: the parts are 3d printed (not my model tho)