Skip Navigation
93 comments
  • Its the first time really that the consoles haven't actually differed that much and been backwards compatible.

    Like yeah the ps2 could play ps1 games but the jump in graphics was so massive that no developer was making cross platform games. Ps3 was another generational leap but also changed hardware a lot making backwards compat not really a thing and same for ps4.

    Now ps4 and 5 are basically the same console developers stand very little to lose releasing their game on both platforms. Making an exclusive for the newer console which sold pretty poorly on both sides with still massive previous gen active user bases you'd basically be shooting yourself in the foot making a current gen only game.

    As a business I'd want my game to cover as many platforms as possible so the ps4 or switch is gonna be the base target depending on what I would be making.

  • AAAA gaming ->

    Slow development times, Lack of innovation,Third person open world game thats 80 hours of bloat has become the standard.

    They are almost reskins of the same gameplay loops

    12th game in the same series with the next one coming next year..

    Sequels are a mistake, I want fresh experiences.

    Safe, safe, safe, chase the mainstream whales.

    DLC, 3 Season Passes..

    A console plus another controller plus paying for online gaming and a handful of games is the same cost as a decent pc

  • Since console hardware is converging towards PCs (as opposed to specialized hardware stratified by make), as well as the expansion of the PC market (which has a massive range of hardware of varying price points and capabilities) the benefits of making a game against the limits of a specific console is less and less of a good idea versus targeting a wide market. If you aren't stuck to exclusivity for a single console, then it makes sense to target previous generation consoles if possible in order to maximize the size of the potential market.

  • COVID screwed everything up. A similar thing occured with the PS2 and PS3/XBox 360 with the 2008-2009 financial crash screwing up the releases. If people can't afford new consoles, there's no point in selling games exclusively on them. Up until 2009-2010, most PS3 or X360 games had a PS2 version. I think Need For Speed Hot Pursuit 2010 was the first mainline NFS game to release exclusively on the PS3/X3360.

  • That's because all they had for decades was the anti-consumer practice of console exclusivity. That has been the sole reason for the lack of some games on some of the platforms.

  • We've long sense passed the bar of how much computer power is needed for gameplay, and graphics improvements are deep in the realm of diminishing returns. The only way for AAA games to outdo each other now is by ever-expanding scope and budget. A slightly more powerful console doesn't help them achieve that, and releasing on everything at once can help them recoup costs from those monster budgets.

  • videogames as the youngest of all media is obviously going to get hit the hardest by capitalism draining it of its lifeblood for the last few percentages of profit. the only thing that has seen actual progress in videogame design is how "engaging" (or psychologically manipulative and addictive) they can make them and for that you don't need any technological prowess (although the idea of technological progress leading in any linear way to more innovation has always been suspect to me, gamers only being able to imagine "more destruction" and "better ai" as markers of progress seems emblematic of that fact)

    if games like the newest god of war (ostensibly a serious story driven game) needs a seven people "player investment design team", celebrated games like "death stranding" are gamified like any mobile or clicker game and even indie devs make "pls lobotomize me for the next thirty minutes" stuff like vampire survivors you can basically give up on the medium. there's no ambition in any of these companies that goes above "we need to get those engagement numbers up". and if engagement is the goal, it's stupid to make more games than you need to. you can only play one game at a time.

    the only devs i have any interest in nowadays are fromsoft and nintendo (and that's only the nintendo that makes mario and zelda games) and maybe the occasional indie game (although they mostly suck too)

93 comments