Pawel @ Pawel @programming.dev Posts 5Comments 4Joined 8 mo. ago Moderating
![gpu](https://programming.dev/pictrs/image/def93955-4993-42af-ae9b-d83300ec0b18.png?format=webp&thumbnail=48)
WebGL - Real time rendered text effect + animated two-sided textured area light with alpha
Thanks! Finally something concrete. Once I return to this to write a POC I'll revisit your tips here.
Update 1: Added a book that seems to be quite comprehensive, and found some shaders that simulate basic holographic film exposure
Book: Introduction to Computer Holography: Creating Computer-Generated Holograms as the Ultimate 3D Image
This is something that could be the beginning of step 1 https://www.shadertoy.com/view/clyyzd based on https://www.shadertoy.com/view/DtKSDW
All updates will be a part of the original post https://programming.dev/post/15448730
I'm wondering if that type of data is abstract enough, follows similar principles and contains enough information to be used as a source to generate interference patterns.
![programming](https://programming.dev/pictrs/image/8140dda6-9512-4297-ac17-d303638c90a6.png?format=webp&thumbnail=48)
Looking for basic, naive implementations of Computer-Generated Holography
![Looking for basic, naive implementations of Computer-Generated Holography](https://programming.dev/pictrs/image/6db4ca72-7e42-420d-9ddb-782ee85c60e3.jpeg?format=webp&thumbnail=256)
Moved to /GPU which I just created https://programming.dev/post/15355056