By now, everyone in the world knows that American tipping culture is getting out of hand. That doesn't mean you can't introduce another way of "supporting" creators. Mike Ybarra, the former president of Blizzard, shared his desire to tip developers of especially enjoyable games.
"When I beat a game, there are some that just leave me in awe of how amazing the experience was. At the end of the game, I've often thought 'I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn't try to nickel and dime me every second.'"
Don't let the publishers or upper management touch it, only the people who actually worked on the game itself. Pay it out in addition to any bonus/paycheck they'd normally get, as in the amount paid to these people wouldn't be seen at all by the people in charge of payroll.
But no, that's not what Mike Ybarra is talking about.
And the potential added problem is that once tipping becomes a large part of their salary they will just decrease their salary and say just to get tipped more. I don't believe any outcome in this is a win for gamers or devs.
To be fair I’ve had a similar thought after finishing a couple of games. Both were indie games though and I thought they were underpriced relative to the value that I got out of them. I mostly felt that way because I really really want to encourage good behavior from studios rather than see it all go to microtransactions and subscriptions.
Yeah I agree with the idea of once I beat a really good game I want to support the creator more. Baldurs Gate 3 was so good, and there was nothing to buy, so I bought another copy for a friend. Who later bought his wife a copy.
If it actually went to the people working on the game, sure. I've done that with multiple small developers. Triple A though, that's going to go right into management's pockets.
I've felt that way that too, but I'll cut my fingers off before I say I "tipped" Digital Extremes or Tactical Adventures or Eric Barone when I intentionally paid more than I needed to for their games to show support
I've paid DE a fair amount of money over the years, but I only ever buy plat when I get the 75% off coupons (which has happened bizarrely often to me) and when I was working. I have over 2k hours in Warframe, and I feel like I was also covering my friend that I play with for when they were unemployed and couldn't buy anything. Most of my plat goes to gifts for my friends and the occasional shiny thing for myself.
I also really appreciate the fact that it is perfectly possible to get the premium currency without spending a penny yourself through the trading system. Not to mention the fact that there isn't any content behind a paywall. You can skip some RNG grind or get cosmetics, but the premium currency won't buy you anything you can't get otherwise.
(I am probably going to pay for the Tennocon access pass though because the exhibitions and Baro at the relay are actually super awesome)
Yeah the 75% off coupon is a scam. You can be away for 2 weeks on holiday, and the game recognizes you are "back after a long time" and serves you one immediately. Each time I go back to Warframe, I have a 75% coupon waiting for me (I take breaks for like a year or two for them to drop more content).
Last time I actually wanted to give money to creators was The Witcher series after finishing 3. It was so mind blowing. And I still had two DLC to play (still not played B&W). And I did not pay full price, because by the time I had finished 2, the third was regularly on sale.
But then I remembered they already are choke full of money and my extra money isn't gonna go to the devs doing crunch time, it'll just be more money in their money pool.
So I thought, this time, I'll pre-purchased CP2077 because I absolutely loved the rpg as a teen and they can't fick that up. But then of course I remembered not to be an idiot. So I waited for a day one full price purchase but well, they fucked that up, didn't they. And they still made money hand over fist!
What I'm saying is, he can go eat a full bag of dicks. I'll keep voting with my wallet. And that means good games get my money, good devs also get my money, and that means he's never gonna get a dime from me, ever again.
What a muppet.
You know who I would actually like to tip? JAV actresses I have wanked to for donkey years without ever purchasing one of their DVDs. I reckon most of those ladies work harder that this twat and deserve more love. And money. But like Gaben said, verily, it's all a question of access.
What an absolute donkey. Maybe he doesn't realize, but 70$ can be the difference between a healthy meal every day or not.
There's games I would pay 60€ for (I can count them on one hand), and I can assure you that the rest is usually worth way less. Ain't no way I'm leaving an additional tip. What the fuck.
If he likes tipping so much, maybe he can tip the game devs this money directly, considering he likes their game so much. He should start with his own.
"When I beat a game, there are some that just leave me in awe of how amazing the experience was. At the end of the game, I've often thought 'I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn't try to nickel and dime me every second.'"
Telling that he doesn't think that paying higher wages is an option.
In my opinion, everybody who is over 13 and hasn't grasped that AAA-gaming is not about good games anymore, is a fool.
Has he even suggested that the tips were to go directly to the game devs? I had assumed he meant tipping the company. Call me cynical or something idk.
Let's make it mandatory that 15-20% of gross sales be given directly to developers, once sales start. That would fix this. Customers can choose within that range. But let's make it default to 20%.
None of the game he mentions deserve that. I like HZD, but this is the product of a studio owned by a massive company. People who made the game what it is got their work's worth, and if not, Sony would be to blame.
"Tipping" video game creators already exists. Ask the Dwarf Fortress creators, who have been offering their game for free for decades, and are funded by donations and only since a year ago, the completely optional paid version.
On the one hand, the industry is well known for its poor wages and horrible working conditions. On the other hand, as you said, that's on the companies and we shouldn't be expected to pay their workers for them.
These guys rake in more money than Hollywood, and yet they think we should pay more because they don't want to pay their workers a fair wage? How about we help them unionize instead. That sounds more worthwhile to me.
Why not giving player 10 to 20 bucks for playing through a half-baked, unfinished, repetitive hell of a mess?
If've no problems of devs beeing proud of their work butt at least be honest with yourself. Your game is shit when everybody says so. Work on it and make it better instead of defending it how it is. FML sorry for the rant...
Rich coming from someone who made a name for himself as the president of the nickel and dime company...
The problem really is, like in most industries to be fair, that the actual creators get far too little of the figurative monetary cake.
And if we ever see tipping in games, god forbid, then that money will at best get shared by everyone so there would need to be millions in tipping before it is even noticeable for an individual developer in a normal AAA team.
I don't know why he's making this statement. Blizzard doesn't make games that don't nickel and dime you, much less ones people feel are worth paying extra for or even worth their cost.
I feel like as I get older, books just seem more interesting and better value than games.
An average length novel costs about a fifth of what a game does at retail, takes roughly the same amount of time to finish and is probably gonna take way more creative chances.