'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'
'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'

'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'

I felt that
Hey this is me working at Unity! The never ending churn building a thing that I tell people to not use is terrible. In a few months though I can handle a change or gap in insurance though so I've got a light at the end of the tunnel at least
This is just so fucked. In no way do I mean on your end, but just that the system begets inhumane situations like this.
As a fellow Unity employee, I feel that right down to my bones. If the job market for software devs didn't suck so hard, I would have left a while ago. Compartmentalization is the only coping mechanism I have to keep myself going.
from a longtime user perspective - yay, they got rid of riccitello - but the board that put him there is still in power. How's the linux guy working out as ceo? at least you sold of the useless weta stuff... never understood that acquisition
Hang in there, partner
"Member when games were made with passion?
They still are, just not by these big studios.