'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'
Nathaniel Chapman, a designer who has worked at both Blizzard and Obsidian, also added: "The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about."
Hey this is me working at Unity! The never ending churn building a thing that I tell people to not use is terrible. In a few months though I can handle a change or gap in insurance though so I've got a light at the end of the tunnel at least
As a fellow Unity employee, I feel that right down to my bones. If the job market for software devs didn't suck so hard, I would have left a while ago. Compartmentalization is the only coping mechanism I have to keep myself going.
from a longtime user perspective - yay, they got rid of riccitello - but the board that put him there is still in power. How's the linux guy working out as ceo? at least you sold of the useless weta stuff... never understood that acquisition
I think the implication is that Burnout is not only caused by crunch. But also by working on projects you don't really care about, or have to watch decisions from higher up ruin.
The article includes quotes by Joshua Sawyer, best known to be the director of FNV. They should have put his name or actual position in the title to avoid a confusing headline