How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains
How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains

How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains

For starters they keep making mostly the same game over and over. They're essentially doing the Bethesda shtick except their end results are better. Sticking to stuff that can mostly be made in the same engine as the thing you finished 15 minutes ago is going to shave off a lot of time compared to making a new game.
Of course that's not to shit on incremental improvements or engine reuse or anything. That is just sound thinking as long as the games are good.
They also had great success with Sekiro, which was (and still is) very different from their other titles.
It's still the same engine and general gameplay concept though. The combat was the big difference.
It really isn't except it has a decent and intelligible story
I'd like to add that from a technical point of view, their games don't really push the boundaries and at least on PC, their games often aren't the most polished. Elden Ring had severe shader compilation stutter at launch and a 60 FPS limit - which is a big no-no on PC if you ask me. Nothing game breaking like the state some publishers (EA) release their games in, but not great either.
Not to mention they were actively hostile towards ultrawide gamers. The engine would render it, but then put black bars overtop the sides. Kind of amazing really that level of hatred towards gamers.
Their games have always been dreadful performance wise. Frame pacing issues and stutter galore.
The three games I was most interested in last year were Kerbal Space Program 2, Cities Skylines 2, and Zelda Tears of the Kingdom. Two of them had newly designed game engines. The third used the engine from the previous game.
Guess which one I enjoyed playing the most?
In software development sometimes you do have to rewrite some code to improve things. But if you have something that functions really well, it's better to be just continually making improvements. A lot of what makes a game great is going to be artwork, story, creative level design, creative enemy design, etc. But all of that work can be wasted if the software is buggy, which will happen if most or all of the code is written on a tight deadline.
Ac6 is "basically" the same game as ac 1 through 5 or whatever. Elden ring is "basically" the same game as the dark souls saga.