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Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000

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Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000 - IGN

Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.

174 comments
  • Because there are lots of people in this thread who paint whales as "rich schmucks" who can afford to spend $48k without thinking twic. This is a myth that lots of the gaming industry itself loves to perpetuate, because it absolves them of taking responsibility for ruining lives.

    Research has shown repeatedly that whales are much more likely to be people with mental health problems and/or gambling addicts. That Star Citizen isn't a freemium game with loot boxes makes it marginally better than - let's say - Genshin Impact, but offers like the bundle in the article is still predatory.

    • And yet? Nothing will be done. This is a target market that is more than acceptable to disdain, abuse, and otherwise fuck over.

      It might be "cool" to be a nerd now, my fellows, but only on the surface. Don't get suckered into believing they accept you. They're just commodifying our interests for their gains. They are not us and they don't want to be. They just want us to like them enough to pay them more than we otherwise would.

      Fuck the poseurs.

  • According to a friend of mine that plays, the whales were asking for this feature so they didn't have to go through the purchase process for each ship

  • WTF!

    At the time of this article’s publication, Star Citizen had raised $658,161,596 from more than five million accounts.

    The game has not even officially been released!!

    • Yeah, Star Citizen is world renowned master of squeezing immense amounts of cash from its userbase.

      First, they have many ship tiers, and as the most basic ones cost $40+, they feel comfortable charging more for bigger ships, with some ships costing well over $1000.

      Second, they commonly introduce wipes in updates, and those wipes only affect everything players accrued in-game, not purchases made with real cash. So you either accept having your entire progress wiped again and again, or you give up and buy your fleet for cash (and any meaningfully gamechanging ship costs hundreds of dollars). The developers claim that this is due to bugs and exploits being found, and that eventually everything will stay forever, no matter how you bought it, but they are obviously aware of the situation and will probably make sure this never happens.

      Third, the game does a good job at immersing you into the universe, so some players really go for a second life there. For them, it is the successful counterpart of the Metaverse.

      And just like that we end up with people spending insane amounts of money on in-game ships. Half of the players I know spent over $300 on the game, and I personally know people who spent upwards to $8000.

      Scary part is that many of them aren't rich, and one of the people I know literally saved for years and hid $8000 from their family to buy a ship pack. He is living in Ukraine, a country with GDP per capita of $4350.

  • They don’t want to risk such a large chargeback or lawsuit over “accidental” purchase by a new user, so are only trying to sell to proven whales.

174 comments