Well, it does make sense. Xbox consoles already have it through backwards compatibility, porting it to PS4 means PS5 users can also play it. It seems like a straight port, not a remaster.
Yeah. I actually like the "cheap" ports to get games onto modern platforms.
I know people wanted RDR1 in the RDR2 engine. And that would be great. But this is closer to a GoG release where it is just "oh, cool. Always wanted to play that"
This could be one step towards that. A PS4 release means it's been ported to x86 hardware (the 360 did not have x86 hardware and the X1/XSX version is basically emulation with enhancements)
Not for full price, usually this would be a 20 dollar straight up purchase, and for games like Skyrim if you already owned a copy you'd get the upgrade for free. This is a cash grab.
A release on a modern console worth 50 dollars would have been a remaster. See Halo MCC and Mass Effect Legendary edition there for examples of good rerelease price vs payoff
Big +1 for Xenia, most people here are technical enough to get it working. RDR on Xenia (canary specifically) worked extremely well for me, had exactly 2 crashes through my whole 50ish hour playthrough.
Since RDR2 is a prequel, I wonder how many people out there played through 2's story, and then just wanted to see the grim, slow turnout to the story of that gang. It IS kinda surprising it was never available on PS4 - a lot of PS360 games got "silent ports" that just never got much advertising.
Apparently the PS3 version was a huge mess, which lends itself to the fact that it never made it to PS4. I do wonder though, how they went about remastering this version. Will be really interesting to see a breakdown from Digital Foundry once it's available.
They're probably using the 360's codebase as the basis for these ports. This is quite common for ports of games from that generation, as it is much more difficult to port PS3 code than PC or 360 code.