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It's not only dangerous to drive drunk, it's also dangerous to walk drunk outdoors because of cars.
  • Cycling collisions, while harmful, are orders of magnitude less harmful than collisions involving cars, especially SUVs.

    When you hear about a life-threatening or life-ending traffic injury, you can assume it wasn’t two people walking, or two people biking, or one biking and one walking, etc. You can always assume a car was involved.

  • Shadows of Doubt v1.0 is Out Now!
  • Same for me. I enjoy the Hitman games, but they have a bit more guidance towards suggesting possibilities for you.

    I’d almost like it if I could investigate just as a master hacker that can skip the breaking in portion to try checking XYZ company’s records while sitting at the crime scene, instead of going down a 2 hour rabbit hole at risk of being caught to realize “Oh, that was the victim’s ID, not the killer’s, so nothing I’m investigating has anything to do with the case.”

  • Ubisofts stock tanked this morning ahead of the markets opening
  • I agree when it comes to taste-specific stuff. I'm playing Steamworld Heist 2 and have Tactical Breach Wizards in my wishlist, so indie tactics games have been satisfying me - they're certainly good and interesting, as you say.

    But, those aren't games I'd recommend to everyone. It does mean not much water cooler discussion since no one is playing the "same" games in most social circles. It used to be, a big release like Halo came out and everyone was talking about it, playing it, and discovering things together.

  • Ubisofts stock tanked this morning ahead of the markets opening
  • The point is that it’s not just them paying the price, though. With continuous years of NO publishers putting out anything interesting, we’re at a point where people are just less interested in anything that’s coming out.

    It’s a carrot and stick problem to some degree. They know now we hate microtransaction-laden live service games, but it’s harder to define what players would enjoy. Keep in mind, there’s many cases of simply letting the developers cook that haven’t worked out either.

  • Ubisoft's Board is Launching an Investigation Into The Company Struggles
  • Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

    I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

  • Ubisoft's Board is Launching an Investigation Into The Company Struggles
  • 100% is itself a bit of a misleading target.

    I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

    Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

  • Grind or something
  • The stupidest instance in recent memory was an LGBT-positive video saying “It’s okay to be queer!” but in the captions, inserting another one of those fucking dinky-ass asterisks into the word “queer”.

    Okay, so is it NOT okay to be queer? Should we censor “boy” and “girl” next? Or maybe stop with the silly asterisks and blame the medium that actually tries with the bans.

  • Ubisofts stock tanked this morning ahead of the markets opening
  • I am curious if the games community has anything positive to say about major publishers at this point.

    It’s fun to laugh at one failure, and it’s nice we still get occasional great indie hits. But when most major publishers fail to turn out anything of interest, and even Sony is kind of reaching vanishing expectations amid remasters of remasters, it becomes hard to even suggest what to buy an unknowledgeable kid for Christmas.

  • God of War Ragnarok Mod Removes PSN Requirement and Creator Vows to Maintain It
  • Ideally, Sony would handle the legal hurdles needed to allow PSN in multiple countries. But I imagine, as the publishers have invested tons of money into producing those singleplayer games, part of what they want in return is investment into the “PlayStation ecosystem”. Much like how Microsoft doesn’t care if people play their games on an Xbox, they just want an account.

    Basically, I don’t think Sony is really in the business of putting down huge financial risks just to get the $60 entry tag of the rare singleplayer game they put out. Those games are meant to get you buying other Sony content as well.

  • What do you think about random encounters?
  • I think there’s better patterns RPGs can use for them.

    A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.

    In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.

    But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.

    Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.

  • Paper Perjury - Indie Pixel Art AA-styled game
    store.steampowered.com Paper Perjury on Steam

    It all started with a simple robbery. When that thread was pulled, a tapestry of mysteries was revealed. Solve cases and outsmart criminals in a detective story full of lies, confessions, and maybe even a murder or two.

    Paper Perjury on Steam

    Another game with a unique pixel art look to it that runs its gameplay using interviews and finding contradictions. A demo is out, which is basically only a set of 3-4 testimonies and moves pretty quickly.

    3
    Recommendation engine: Downvote any game you've heard of before

    This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

    The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

    If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.

    If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

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    It's Not About The Nail
    5
    Apollo Justice: Ace Attorney Trilogy released
    store.steampowered.com Apollo Justice: Ace Attorney Trilogy on Steam

    Join rookie attorney Apollo Justice and his mentor, the legendary Phoenix Wright, in this collection of 3 games! This title features 16 episodes (including previously DLC-only episodes) and supports English, French, German, Japanese Korean, and Traditional and Simplified Chinese.

    Apollo Justice: Ace Attorney Trilogy on Steam

    An HD re-release of Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice, for Steam, Nintendo Switch, Xbox, and PS4.

    0
    Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

    Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

    But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

    I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

    In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

    In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

    Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

    For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

    46
    Game genres where "It's just more X content" is more than enough

    We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

    Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

    What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

    The specific series that come to mind for me with "Level-driven games" are:

    Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination. Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in. Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games. Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

    To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

    10
    Occult Crime Police Case 2: Medium at Large

    Occult Crime Police is an indie-made, Ace Attorney-inspired mystery game about a local town sheriff investigating crazy occurrences in her small, four-figure population hometown of Boomtown, USA.

    The game is CRAZY-detailed with its animations, humor, tons of "Present Evidence" conversations, and it's available for FREE (or whatever donation price you'd like to offer). You don't go to any courtrooms, but it's the same idea, similar to the Edgeworth games; winning arguments to accuse the murder through contradictions and collected evidence.

    The first case has been out for a while, but recently they've premiered case 2: Medium At Large.

    And yes, there is at least one stepladder joke.

    0
    Blue Bikes adding E-Bikes to their fleet in Somerville/Cambridge
    www.bostonglobe.com Bluebikes is adding 750 e-bikes to its bikeshare system - The Boston Globe

    This marks the first time e-bikes will be available in the state through Bluebikes, with 50 of the fancy new rides arriving Wednesday in the Greater Boston area.

    Bluebikes is adding 750 e-bikes to its bikeshare system - The Boston Globe
    1
    Tyrion Cuthbert: Attorney of the Arcane (AA-inspired game)
    store.steampowered.com Tyrion Cuthbert: Attorney of the Arcane on Steam

    In Tyrion Cuthbert: Attorney of the Arcane, you play as a defense attorney who practices law in a world of fantasy and wizards. You must defend clients accused of various crimes committed using magic and use the rules of magic to prove them innocent.

    Tyrion Cuthbert: Attorney of the Arcane on Steam

    Just happened to come across this one on Steam, and the reviews are generally positive. Not expecting it to reach the best points of the best Ace Attorney games, but certainly seems to be worth a try.

    1
    [video] Bill Nye got it right back in 1995

    Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

    8
    GameDeals @lemmy.world Katana314 @lemmy.world
    [Fanatical] Build Your Own Bento Bundle 2 (Min. 3 for $6: Corpse Factory, The Last Friend, Gal*Gun, Nurse Love Syndrome, others)
    0
    GameDeals @lemmy.world Katana314 @lemmy.world
    The Steam Summer Sale is on now!
    steamcommunity.com Steam :: Steam News :: The Steam Summer Sale is on now!

    Find discounts on games of all kinds (and on Steam Deck too!) now through July 13th on Steam

    Steam :: Steam News :: The Steam Summer Sale is on now!
    0
    Looking for advice about a novel that's grown too long

    I’ve been working for several years on a novel, and in a lot of ways it’s been fun. I have some very interconnected themes, some plot twists that tread the line between being surprising, and meaningful, and a fair few characters that develop through a lengthy confrontation.

    I’ve started to consult an editor about tuning it into something publishable. Due to the way I was writing it, I only recently got the tools to calculate a total word count, and we realized that in the end, it’s far longer than I wanted it to be; on the order of 370,000 words.

    Apparently people like George R. R. Martin can sometimes get away with this length, but I understand this is way out of line for a first time author. I’ve been looking at ways of trimming this down, and admittedly, there’s a few chapters with low hanging fruit I can get rid of; but I think I’m in need of a lot more than that. My editor was suggesting getting rid of entire main characters that don’t have as much development as others.

    But at a lot of turns, it feels like trimming out X causes 5 other problems (plot points lost, throwbacks disconnected) that might threaten to either make the book soulless, not make sense, or even fail to reduce word count when I tie things together.

    The option of simply splitting it into 2+ books has been there, but…it doesn’t seem practical. There’s a very clear villain, with a steady buildup to their dethroning, that would feel unsatisfying pushed off to another story.

    If I assume publishers, or even just readers, would show only mild interest in a 300k word book, it makes me feel a bit stuck. I’ve already committed a lot of time to the story, and it feels grueling to go back and redo large parts of it; while also aiming to make it shorter.

    Curious if anyone has thoughts on what they’d do in this situation.

    0
    Boston - GLX Community Path now Open
    www.somervillema.gov GLX Community Path to Open on June 10 | City of Somerville

    “I am grateful to the many incredible, determined Somerville residents, activists, elected officials, and staff who labored to make this dream a reality (...) The Community Path is the product of so many hands, so today we celebrate both the path itself and the pathway that got us here." ―Mayor Katj...

    cross-posted from: https://lemmy.world/post/73425

    > Boston has always been a confusing city for transit. Recently, in an effort to improve the Somerville region of the city, the construction group extending the green line completed work on a walking and biking path that follows the green line's tracks, connecting the Magoun Square area, through to the new stations at Gilman Square, East Somerville, and Lechmere. > > The most significant part of the new extension is that it takes pedestrians and cyclists past two major obstacles of the area; the MacGrath Highway, a four-lane road with high-speed traffic, scant crossings, and a history of cyclist deaths, and the "Inner Belt" area, a network of blocked-off rail tracks for the railways coming from North Station. > > The community path's new end destination at Lechmere takes pathgoers through Cambridge Crossing, a rising center that runs many outdoor events, through to connections that take people across the Charles River Dam into downtown, or through North Point Park and the pedestrian North Bank Bridge to reach Charlestown and the Navy Shipyard.

    0
    Boston - GLX Community Path now Open
    www.somervillema.gov GLX Community Path to Open on June 10 | City of Somerville

    “I am grateful to the many incredible, determined Somerville residents, activists, elected officials, and staff who labored to make this dream a reality (...) The Community Path is the product of so many hands, so today we celebrate both the path itself and the pathway that got us here." ―Mayor Katj...

    Boston has always been a confusing city for transit. Recently, in an effort to improve the Somerville region of the city, the construction group extending the green line completed work on a walking and biking path that follows the green line's tracks, connecting the Magoun Square area, through to the new stations at Gilman Square, East Somerville, and Lechmere.

    The most significant part of the new extension is that it takes pedestrians and cyclists past two major obstacles of the area; the MacGrath Highway, a four-lane road with high-speed traffic, scant crossings, and a history of cyclist deaths, and the "Inner Belt" area, a network of blocked-off rail tracks for the railways coming from North Station.

    The community path's new end destination at Lechmere takes pathgoers through Cambridge Crossing, a rising center that runs many outdoor events, through to connections that take people across the Charles River Dam into downtown, or through North Point Park and the pedestrian North Bank Bridge to reach Charlestown and the Navy Shipyard.

    0
    Have we seen a "Fall through the world" glitch yet?

    This category of glitch has been common in many types of games. It occurs to me that if someone ever, intentionally or unintentionally, triggers it in TOTK, they'll just end up in The Depths.

    3
    Which games would you not have tried if not for Game Pass?

    I ended up picking out Tunic as my Game of the Year, when at first it only seemed like a mild Zelda-like. There’s certainly other trashy games out there I’ve enjoyed, such as Neoverse, a deck-building Roguelike (no longer on there anymore), Rune Factory, Battletoads.

    Someday I’ll gather a 4p crowd to play some of the couch games, which are relatively few on Game Pass but generally pretty decent. I think a lot of people would be up for Halo splitscreen.

    1
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    Katana314 @lemmy.world
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