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  • My first run isn't really good or evil; it's "how would I handle this if I was actually in this situation?"

    A good RPG will feel natural the whole way through and never make you feel like you had to pick an option you didn't exactly want but was "close enough" to what you wanted. It is kind of weird, tho, how a couple older games (ahem Fallout 2 is one ahem) let you use this logic to actually break the game and end up with outcomes that are technically bugs; despite the fact that the logic used to end up there is completely sound and should have probably been accounted for in the writing.

    But the second time I'm a prick. It's fun being evil. Or extremely stupid. Like a sub 3 int FO character annoying the shit out of Rocket Man Renesco. :3

  • This is why I can't do a renegade run in Mass Effect

    • The problem with renegade, at least in 1, is it mostly just means racist. Even if I want to enjoy being bad/evil, it doesn't feel cool being racist

      • I'm playing Disco Elysium as a hardcore white supremacist. Why? Because fuck you game, you give me an obvious bad choice I'm taking it out of spite because I know you don't want me to.

        What's the point of moral choices when the invisible hand of the developers have already decided what's "really" the right thing to do? That's just dogma, you might as well have omitted it altogether.

21 comments