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Open World Games: yay or nay?

As I get older, I notice that the open world formula is tiring! I much prefer a linear game told well than the same game with add-ons.

I was looking forward to Days Gone. I haven't had it spoiled for me, so I picked it up and when I realized it was open world, it killed my enthusiasm for it.

I just can't go hours on end forever just because.

For me, open worlds are almost a Nay! I've heard great things about Days Gone, and I want to play it, but the amount of time it will take to go through the story, because it's open world, I don't know. I get tired just to think about it.

What about you? Do you enjoy open-world games? Do you seek them?

57 comments
  • It kinda depends...? personally I play genshin and find it fun, but sometimes exploring for too long get tiring

  • I love them if they're done right. Bethesda and CDPR do it right every time. I do really enjoy Ubisoft's open worlds back in the day, such as the old AC games (Rogue and before), Watch Dogs games, etc. Of course, RDR2 is also a masterpiece in this design. You mentioned Days Gone and I enjoy that one too, it's designed in a way that doesn't feel exhaustive.

    Problem is, because of the scope of the games, it tends to take too much time. If the devs don't make the exploration and side activities fun and worthwhile, it's easy to lose steam and get burned out.

    I do find some of them great for killing time, though. I'll sometimes load up Watch Dogs 2 and free roam, do multiplayer activities, hunt down collectibles as I listen to cybersecurity podcasts. Same with RDR2 if I'm listening to podcasts about America or traditionalism.

  • I can't say one or the other globally. It is very much game dependent for me. There are open worlds that are just wonderful and it's joy to play them and there are others whose world is empty and useless and that sucks.

    One of the best executed open wolrds is old Gothic IMO (Gothic 2 is great too). Sure it's probably ugly and bland by today standards, but the world is absolutely amazing. It's completely open from the start, but player is so weak it is probably good idea to play semi-linear at the beginning. But nothing (except for tough enemies) stops you from exploring whatever and whenever you want. And there are tons and tons of things to explore. Hidden cave with loot? Shortcut connecting two roads? Place with very rare alchemy ingredient at the end of narrow valley? Shadowbeast lair? There is so much love put in there I still have cravings to play it even though it's like quarter of century old game... Quite the same can be said for e.g. Morrowind which is another absolute gem from early 2000s.

    But there are also open world games where open world either simply sucks or serves no purpose. I'd have to think about which games fall in there, because once it's like this I tend to uninstall and forget the title...

  • As long as it's a bit of a sandbox: hell yeah. But there needs to be stuff happening, things to do. I love games like GTA, Cyberpunk, Just Cause, Stalker, because you can just go around the world and experience random stuff happening. Sometimes I don't want a goal, but just a sandbox to create my own stories.

    • Yeah I find that open world games are only as good as their sandbox capabilities.

  • It depends. I like Open World games that feel like there's a purpose to them being Open World.

    Like the Elder Scrolls. The point is for you to feel like you're living in Tamriel. There's a point to it being Open World.

    Or Far Cry (which I admittedly haven't played), where you're supposed to be lost in some place, deep in a place that is hostile to you.

    And I might get crucified for this, but I honestly feel like the first Breath of the Wild game had no real reason to be Open World. The second one? Yeah, they figured it out. But the first one feels like it was OW just to be OW.

    Tl;Dr, the game has to have a reason to be OW. Otherwise they're just aiming for quantity of content and poitnlessly hurting the quality.

  • If an open world is just there for collectibles/unlocks or just feels otherwise unnecessary to the primary selling feature of the game (like story), then yeah its a hard pass.

    Otherwise, if the open world is actually a core part of the game like in most MMO's such as Old School Runescape, then it can be quite enjoyable.

  • I hit a wall recently with Star Wars Outlaws. The open world is cool until you realize that every enemy base has two or three possible entry points, complete with yellow-painted paths. There's no room for creative infiltration - either you do it Ubisoft's way, or it isn't possible in the game. The NPCs in the open world just drive around aimlessly. It doesn't feel like anyone in the world is trying to achieve anything besides you. It makes me realize how far we have come with modern open world games like the recent Zelda games. Without room for emergent gameplay, an open world feels like little more than a framing device for a game that is actually linear.

  • I only really like STALKER I think, because it's generally compressed and dense rather than stretching out over nothingness. It's technically multiple levels than being overworld I guess.

    I didn't get Breath of the Wild.

  • Open world games don't hold me, because ironically, they tend to feel too small. When you can walk from one side of the setting to the other in real time, it all feels small.

  • If yet another game comes out where the core mechanic is climbing a tower to reveal the area, I might scream.

  • Depends on the game. I'm still a very long ways away from completing it, so please no spoilers, but Sonic Frontiers? They added enough to the open world that it's fun to run around and do side stuff in. Pokemon Violet? The charm wore out quick enough, making the region feel way too empty compared to most other gens, so no. No clue on the DLC, but I imagine they're similarly as empty and devoid of NPCs as well. Games like VoxeLibre on Luanti? Wouldn't want it any other way!

  • I think the term "open world" is mostly meaningless these days. Skyrim, for example, is called an open world game. But... It's not? At least not by the definition that "open world" originally meant, which literally was just a continuous game world with no loading screens between areas.

    Now it just kinda means "game with big outside map." Unless I can walk into a building without seeing a load screen, I don't consider it to be truly open world.

    Dark Souls is a true open world game, even though it's not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.

  • Generally nay I think. There are a few I enjoy like Minecraft or Space Engineers.

    But in general open world is just more annoying to deal with.

  • I play them because I enjoy them. You can normally pick out the main storyline and just follow that.

    Personally I just play a long game over the course of a couple of years.

    • Indeed, I often times will play for a few hours and find all sorts of cool things, but nothing that moves the story along.

      Case in point, I have been playing BG3 for months a few hours here and there and I'm only in the beginning parts of Act 3. And before that I dumped probably 400hrs into Elden Ring, and then went back in for many, many more when the DLC came out.

      • I played BG3, put over 100 hours, it took me 2 years. But I don't mind, it was an easy game to pick up after a break and continue with, and the quests were rewarding in themselves, you didn't need to complete the whole game to understand it.

        There are definitely games I have started played, then couldn't remember what I was doing after a break and wasn't enthused enough to return to it. I can't remember specific games but I know it happens.

57 comments