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Game price isn't the problem, wages are

Game prices for the past 30 years haven't kept pace with inflation.

I recognise the argument that publishers are shifting larger volumes of units now, which has been a factor that has allowed the industry to keep price increases below inflation for the last 30 years.

Wages not being even close to keeping up with inflation (especially housing inflation) is the real issue here, not the $70/$80 video game.

You should be angry at your reduced purchasing power in all of society, not just with the price of Nintendo games.

(Secondary less unpopular opinion, the best games out these days are multiplatform and released at least 5 years ago, buy them for << $80 and wait for sale the new releases, when they too are 5 years old)

92 comments
  • Game prices are absolutely a problem still. The price of a game is just the entry fee. Then there's subscriptions, MTX, etc. If you add in everything you need to make a game a complete experience like they were pre-download era, games cost more even with inflation factored in.

    • Depend on the game. There are still many single players games that don't have any MTX etc, Sony first party games are like that, and so are most Nintendo games. Sony often release a DLC, which cost more, but that's more money for more content, and you don't need DLC.

      • Thankfully, that's true! But looking at the industry as a whole, they're making far more money than they ever have and the costs of creating physical copies has even decreased significantly since it's mostly digital now. Games with a heavy focus on online play or that have MTX should cost less, but they never do.

  • The fact that they're moving more units doesn't matter, everything, including things for which the price followed inflation, sells more units than it did 40 years ago just because there's more people on the planet and globalism is a thing.

    What matters is that that money goes to enrich billionaires and not the developers making the product people are buying.

    Steam takes a 30% cut on the first $10m in sales (then 25% until $50m and then 20%) and they pay their employees a lot more than industry average and the owner is a multi billionaire with a yacht collection. Same shit for publishers, the c-suites are rich from "managing" the intermediary between the development studio and the retailers, they don't give a crap about the product as long as it sells.

    Meanwhile the devs making the games have a hard time affording housing, need to deal with crunches and get laid off once the game they were working on is completed.

    And what about us, the consumers? Well we're no better off than the developers and we're still enriching a bunch of billionaires while most of us struggle to afford basic needs.

    Both publishers and retailers could afford to reduce their cut and lower prices OR to reduce their cut and leave more money to the people making the products they sell and the impact would only be felt by a handful of people (in Steam's case, by a single person).

    • Just as a sidenote here, the "issue" with steam is that it doesn't have any real competition. Steam just does everything better than any other game launcher and that's probably in part because of their policy.

      On the gamedev side they allow you to market to a huge audience as a small creator and give you a chance to make it big (think Balatro, Signal 1, and a lot of other indie games as of recent)

      On the gamer side they've made buying, updating and doing anything around the games so much easier than it used to be and not a single launcher has been able to do it as good as them. They've released one of the best VR headsets on the market that still hasn't been beaten years later. They've released the first good Linux based PC handheld both giving a huge boost to that market and improving proton so gaming on Linux is actually possible (outside of games with anti-cheats that don't allow linux)

      I'm not saying them taking 30% from almost any sale done on steam is good, but at least they are able to give a service for it that not a single other company has done, they're probably the most pro gamer company in the industry right now (together with game studios like Larian)

      Also, yes devs should be paid a lot more for their work and the average person should also have a higher salary to beat inflation cause life is just too damn expensive!

  • There are so many problems with the industry today, but the amount of venom in the discourse around $80 Mario Kart has felt bizarre to me. I do feel that there are much worse problems.

    Like it's worth mentioning how a lot of games already are well above $80 after DLC anyway, but I guess those games get a pass? Or just how fucked up most F2P business models are, exploiting whales to subsidize everybody else. I'd rather play a game where everyone pays a fair price than one where addicts are taken advantage of and encouraged to financially ruin themselves.

    I don't often buy games at full price myself. Only for a handful of IPs I really love, or multiplayer games I want to get in on the ground floor of, anything else I'll wait for a sale. But the way I see it, if Kirby Air Ride 2 costs $80, I'm willing to spend $80 on that game because I know I will get that much enjoyment out of it. I've waited 22 years for this sequel, it's worth it to me!

    And I think ultimately, you gotta just buy the things that are worth it to you, skip the things that aren't, and then chill the fuck out.

    • Like it's worth mentioning how a lot of games already are well above $80 after DLC anyway, but I guess those games get a pass?

      They do not, at all. Though, what do you think games will cost if the base is $80 and DLC is still a thing? Cuz the answer is more than it does now

      Or just how fucked up most F2P business models are, exploiting whales to subsidize everybody else.

      Also discussed all the time and is, in fact, one of the reasons this new price becoming a standard is worrying as it's not just F2P games that do this shit

      I'd rather play a game where everyone pays a fair price than one where addicts are taken advantage of and encouraged to financially ruin themselves

      We all would, but that's not what we're going to get out of the price hike and you know it

      But the way I see it, if Kirby Air Ride 2 costs $80, I'm willing to spend $80 on that game

      And you're the problem. That becomes the standard for all games now that Nintendo has broken the seal with their nostalgia spell and you helped them. How about you just pirate it if it's so important that you play it, rather than directly support the death of the industry?

      And I think ultimately, you gotta just buy the things that are worth it to you, skip the things that aren't, and then chill the fuck out.

      You seem to live in a world where Nintendo aren't making decisions that impact the industry. If Nintendo makes more expensive games OK to do then every game gets more expensive. We don't get to be selective, that's the whole point

      • If you're gonna accuse me of "supporting the death of the industry" for playing something I enjoy, you are exactly who I am talking to when I say chill the fuck out.

  • 35 years ago I didn't get a Super Nintendo or Sega because you could get 12 Commodore 64 games for the same price as a single Mario game. And a few years later my dad got hold of a 286 so we could play DOS games like Wolfenstein.

92 comments