In Katana Zero at one point a villain offers you a chance to die before a progressive condition causes you to be permanently trapped experiencing a single infinitely long moment. Sounded like a good deal, took it, and never bothered to get any other ending.
Made the same choice in my first playthrough of 2077. It seemed the thing the person i was roleplaying would do. Didn't start a new game untill the recent patch dropped.
In Far Cry 4 >!you can just wait for Pagan Min (the antagonist) at the very beginning of the game. He lets you spread your Mom's ashes and leave in peace.!<
Morrowind. Dagoth Ur would bring about a paradise reality where everyone is shown how to wake from their slumber, and are endowed with something greater than the powers of all the gods, which will bring the ends of all suffering, sorrow, pain, hate, and jealousy.
He would unite all life to a frightening and beautiful singular purpose: a utopian reality would be created, where all life is sacred, and nothing is taken for granted; it would look alien, monstrous and strange, but that is the ultimate cost of profound and terrifying change.
Yeah and Yog Sothoth(known in the Elder Scrolls as herma mora) will free you from the prison of time. All it will cost you is everything that makes you exist.
And it fucking sucks. You have to redo maybe around 30 minutes again to even get to the real game. After some google everyone recommends to just lower to easiest difficulty for that. Still leaves bitter taste.
That isn't a speedrun, if you meet the antagonist early on, it's nearly always scripted and you can't die.
Well, unless it's Dagoth Ur, he wait at you at all times. Whenever you're ready, Nerevar. Come to him, though fire and war. Fastest speedrun was like not even 10 minutes.
🤔 How would people feel if they were playing a game where the antagonist actually was absolutely right, like a hero antagonist, and it wasn't immediately obvious you are playing a villain protagonist?