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There's still room for improvement, but Linux gaming has come a long way in a short time.

I remember when Proton launched it was like magic playing games like Doom and Nier Automata straight from the Linux Steam client with excellent performance. I do not miss the days of having the Windows version of Steam installed separately.

335 comments
  • Valve literally went "you know what fuck the profits we need off Windows" and they did what nobody else has done before.

    • I'm not sure how Valve is seen to forfeit any Windows related profit.

      They are still thoroughly supporting Windows. A Windows gaming system will have Steam on it, and most gamers still prefer Steam while on Windows.

      When Windows 8 happened with the Microsoft store, Valve saw the writing on the wall for the eventual problems they would face, and did SteamOs and SteamBoxes. However, not much skin off their back, as they didn't "bet the company" or anything. It then pretty much let those efforts die off when the Microsoft Store wasn't quite the imminent existential threat it looked to be. However, the Xbox-ification of the Windows ecosystem may prove to be a more imminent and dire threat now that Microsoft realized that "hey, we actually do have a gaming brand that enjoys some popularity and is basically just a Windows box already".

      So Valve saw that the Nintendo Switch was such a hit and extrapolated to PC space. They could have had a horribly awkward device running Windows, which has forever sucked at serving this form factor and is not even vaguely amenable to 'total controller control'. However they decided to revive the SteamOS efforts since it was moderately close to enable them to actually deliver a pad-first UI for a handheld, with Valve branding front and center rather than Microsoft.

      So the closest I can see to that claim is that Steam Deck opted out of supporting a handful of games (that also likely don't work well on the relatively low end specs anyway) rather than trying to make a Windows hand-held work against all the design points of Windows.

    • What profits did Valve say that to exactly? They were shipping a device that didn’t have an existing OS that worked for it. I know companies have been shipping handheld PCs since the 90s but they never took off because the experience of Windows on a mobile device sucks, full stop.

      I’m very happy they did this and it will help lots of things, but it’s about as altruistic as Apple making WebKit open source. A massive boon to the community that did help everyone, but the goal wasn’t altruism. It was to create a software solution where one didn’t exist to improve a for-profit device.

      Plus, not having to pay Microsoft for OEM Windows licenses helps too.

      • You are looking too short term. Valve has been very concerned about Microsoft for a long time (maybe a decade now?). They have traditionally been dependent on the Windows platform while Microsoft has a competing built-in store and the Xbox product line. This means that they are dependent on one of their biggest competitors. If Microsoft wasn't concerned about anti-competitive legal action they probably would have smited them already.

        Especially with macOS dying for gaming and iOS having no third-party stores they have made multiple pushes into Linux as a platform where they don't depend on Microsoft. While the Steam Deck has been very successful, they have already blown money of failed attempts in the past and running Windows on the Steam Deck would likely not be a huge cost (bulk licenses are cheap and they are spending a lot of money on Linux development).

        So whether or not they are making more or less money in the short term doesn't appear to be Valve's motivation. Their primary motivation is to unlock themselves from Microsoft, whether or not that is best for profits right now.

    • Imagine how much else humanity could do if they said that. Even just once more, fuck the profits, let's give people a 4 day work week with 6 hours per day.

  • in my case pretty much all heavy games work much better on Linux than on windows(laptop came with windows, so tested before putting Linux on it and then compared). in many cases I get around 1.5 to 2 times the performance, stability is also much greater, this is both for new and old games. that said I tend to avoid those games with insane mallware(drm) in it.

    system uses a apu and has only 16gb ram and 1.5tb nvme ssd. so might also be it has a much bigger effects on APU since Linux handles ram much better. but if a system suffers from other similar bottlenecks like: storage, ram, compute, TDP and thermal, etc. problems should also result in much better performance when switching to Linux. I guess the only exception would be if the GPU compute power would litterally 100% be the only bottleneck, or close to that, but in a APU(where one might assume games to be heavily bottlenecked by GPU compute power) GNU+Linux gives much better performance.

    also this was tested on Garuda Linux KDE Dragonized edition, and changed the kernel to a newer one since by default it will use a kernel optimized or first gen ryzen. which gives some issues and lower performance.

335 comments