Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
Users can access thumbsticks, shoulder buttons while sliding Joy-Cons on a flat surface.
Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
Users can access thumbsticks, shoulder buttons while sliding Joy-Cons on a flat surface.
The asynchronous games were a lot of fun. https://www.mariowiki.com/Nintendo_Land had a couple of them, like one where everyone is in first person mode chasing the tablet player who has a top down view.
I, for one, can't wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn't properly insert into the console. Maybe I'm assuming too much, but why would I give Nintendo the benefit of the doubt here?
I think it has normal mouse sliders. There's a thicker black line in figure 25 behind the line with number 33.
Good eye. Looking into it further, it looks like this picture seems to suggest that they've forseen this issue and will also provide an attachment for a better "mouse mode" experience.
I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.
Sliding joycons against a flat surface? Cannot wait for it to come out they intentionally made them so piss poor that after a few times doing it, your joycon breaks and you need to get an official new one in order to use that feature, which will probably be shamelessly required to use an important feature in some place like their shitty store.
Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.
It's super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don't have 16 fingers. 🤷🏻♂️
This is most probably a stylized projection of a 3D model.
Every time Nintendo adds a weird gimmick to a new system, I say, "no one will use that," and every time, I am wrong.
Splatoon is about to get real sweaty when M&K is an option
The NES had an expansion port on the bottom.
The SNES also had an expansion port.
The virtual boy......existed.
The N64 had an expansion port, a ram upgrade, and a controller memory pack.
The gamecube had an expansion port, and a handle.
The Wiimote has a speaker inside, that only 1 game ever used (that I played).
The WiiU had the WiiU gamepad.
The Switch had the IR sensor, and HD rumble.
It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.
The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).
At least half of those were definitely used.
The gamecube had an expansion port
Three ports, actually. One for network, one for the GBA player, and one that wasn't used as far as I can recall.
and a handle.
Crusty wiimote sounds are a staple
RTS or any predominantly mouse driven game on the switch would be interesting.
Trying to play those sorts of games even on the steam deck is a bit of a penance.
Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.
There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.
I haven't seen anything official, but rumors are suggesting Hall Effect joysticks.
Dual mouse mode sounds interesting…
It'll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.
Mario Paint 2!
Don't you do this to me......don't give me hope.
“And if you turn it sideways it works like a mouse”
“Okay”
Why are we talking about this more than that?
Because they haven't confirmed cat support yet!
You mean a mouse that won't get pushed off the desk? They'd win a Nobel prize for that.