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What are your favorite board games? I'm looking for games that are satisfying and lead to a sense of accomplishment or fulfillment or connection.

No games that lead to players being pissed at other players, even outside of the confines of the game. I've had that happen with, for example, Secret Hitler, so no Secret Hitler.

The Mind seems to do that. Hanabi does it to an extent.

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  • Nemesis and Dead Cells are the board games doing that for me right now. Nemesis is semi cooperative, but there are full co-op objectives if you don't wanna play versus. Dead Cells is completely co-op. Both have resulted in good stories and experiences that stay with you after the game is done in my friend group.

  • Battlestar Galactica boardgame. It's mostly cooperative, with the chance of having one or two players being traitors, but even without them, it's very unlikely the humans win in the end. It's expensive and needs a lot of table space to play, tho.

    Captain Sonar can be an interesting choice, since it can be played turn-by-turn or in real time, with two teams of 1-4 each. If you working with your team doesn't create a sense of connection, I don't know what will.

  • In order to get good recommendations you're going to need to provide additional information. How many people are playing? How complex can a game be? What games have you tried and loved? Is there a favorite mechanism? What is the game duration you're going for? 10 min? 30? 3 hours? What's your budget?

    Generic recommendations based on my library:

    • Just One - Favorite party game
    • Brass Birmingham - My favorite; Beware it's quite complex and lasts around 3 hours
    • Blood Rage - Cool dude's on a map game with very nice minis
    • Turing Machine - Good puzzle game
    • Slay The Spire - If you love slay the spire, you'll love cooperative slay the spire as well
    • Menara - Favorite dexterity game

    boardgamegeek.com is the imdb of boardgames, check it out.

    • We've really enjoyed playing Slay The Spire on Tabletop Simulator. It's really fun to try and combine your abilites for the best results. And the roguelite makes it fun to play over and over again, just like the pc game. I would have already bought the physical game if it wasn't around 150€ here

    • I didn't think anyone else knew about Menara. It's so good, and no other game has made me laugh that hard.

  • Betrayal at the House on the Hill has about 50 different scenarios so almost every playthrough is different. But it's best to have at least 4 players to be more fun

  • Imagine is one of the favourite games in my IRL friend group whenever we get together. It's basically Alias, but instead of explaining the word verbally, you use transparent cards with shapes drawn on them that you can overlap and move around. It's chill, fun, and fits any group size.

    Calico is my personal favourite, because the concept of making a kitty blanket is just too cute to pass on.

    P. S. The link isn't where I bought the game - I just googled the English version and posted the first link I found.

  • One I haven’t seen mentioned is Puerto Rico. One thing I like is there is essentially no random chance to this game; everything that happens is a result of choices you or your opponents make.

    • Tiny Epic Zombies is a cooperate, often hilarious, always satisfying zombie survival simulator.
    • Tiny Epic Dinosaurs is a mildly competitive, generally delightful Jurassic Park / Petting zoo simulator.
    • Tiny Epic pirates is a crunchy but quick pirate simulator where most interactions are your human controlled pirates evading the automated Navy while racing for loot.
    • The Fast and the Furious (board game) is a fantastic quick co-op romp.
    • Here to There is a story driven light economy game ever the focus is on building your economy engine to unlock the next interesting story twist.
    • Machi Koro lacks a co-op variant, but it's pretty chill and it's easy to house rule the aggressive competitive cards to pay out from the shared bank.
    • The Book of Madness is a fantastic light Co-op deck builder with great positive interactions and a fantastic theme (students at Hogwarts trying to close an evil book)
    • Caverna is a robust building game with chill interactions.

    Already mentioned, but worth reiterating:

    • The Crew
    • Tokaido
    • Ticket to Ride
    • Forbidden Island/Skies/Dessert/Forrest
    • Pandemic

    And he sure to check out Rhado Runs Through for game reviews. He plays mostly with his wife, and so always reviews how the game feels to play together without backstabbing.

  • I will always recommend base Catan. It's simple enough that anyone can learn to play fairly quickly, and moves quickly enough that no one gets that mad if they lose. If anything, I find losing a game usually coincides with people understanding it better and being open to playing another round so they can demonstrate that understanding.

  • I'm sorry, but if you have this problem, it's entirely caused by who your players are as people, not by the games itself. Even cooperative games leave people that get pissed, pissed at each other. For example, if one person wants to do something that another person finds suboptimal, and then the cooperative game is lost some time later.

    I love Deep Rock Galactic, Terra Mystica, Mysterium.

  • Zombie Kidz is quick, cooperative, and has plenty of achievements (with a sticker book to record them) as well as unlockables through gameplay. You get to use teamwork and planning, and turns occur in quick succession.

    I think it might tick every box you mentioned.

  • Waaay obscure, but one of the few board games I've ever really enjoyed is solarquest.

    I've played plenty of the usual board games over the years. They just weren't anything I ever played because I wanted to play them. It was something to do, and people seem to naturally gravitate towards card and board games.

    I had a chess phase in my younger days. I still play checkers checkers from time to time. "Chinese" checkers too, along with go. But those are still things that I'll suggest when I'm with someone and looking for something to do while bullshitting.

    I hate Life, and only play monopoly with the understanding that when I'm done with it, I'm going to give everything I have to whoever is the most behind. Sorry is okay, as is parcheesi.

    But solarquest, I'll find people willing to play with me because I like it. That and heroquest, but heroquest isn't really a board game the way I think of the term, it's a constrained ttrpg.

    Both of those, my mom got me for Christmas after I begged for them, and I've never once been disappointed with them. I got both of them the year they came out, so we're talking decades of play with both.

    Heroquest, I used as a board with the figures good my d&d play for a long time as well as playing it as its own game.

    Heroquest is cooperative, so I can definitely recommend it for low to zero conflict play. You're uncovering a map, finding treasure, building a character. It's d&d lite, in the best way. Original versions are expensive, but there's a ton of printable versions out there, and it was rereleased in 2021.

    Solarquest is essentially space themed monopoly on the surface. But, beyond your pieces being rockets and the concept of buying up parts of the solar system, there's the flight mechanics where you have to have the fuel to go from one planet to the next. It adds a layer of thought and fun to it. Plus, you're learning some local astronomy.

    There's rules for laser fights, and special roll actions, available as optional rules. It's just fun. There's an updated version available with more recent astronomy, fancier supplies and such, but I haven't bought it yet.

    Both of them are games I play with other old farts, as well as kids of all ages. I genuinely can't recommend either of them enough.

  • micromacro crime city is fun. It's kinda like a giant Where's Waldo map except you solve mysteries as a team.

  • Tsuro is a very quick, Zen game. It's tile placement and stone movement.

    Obviously if you don't like S.H., you probably won't like The Resistance or Avalon. But from the same publisher, there's Coup (a game of creative lying), and Grifters (an engine-builder made up of resource collection with a crime theme). I like them both and they're very quick.

    I don't think Fluxx could lead to long term frustration, because it's just so wild.

    Catan is a classic and it's never caused tempers in my group.

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