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A Pivot To Indie won’t save us

cross-posted from: https://beehaw.org/post/18062356

An indie dev's response to NYT's "Games Can’t Afford To Look This Good" and the meme of "I want smaller games with less graphics and I'm not kidding".

3 comments
  • The topic and community have an unfortunate overlap for me, "patient" probably means I'm not doing it beyond some scattered attempts.

    I have lurked with the ideas on different low-resource solo-dev specializations. I feel like the pieces are mostly there for me (Godot 4.4 will be closer to that), though I still need to put a lot of work in for no clear end-goal (I don't really want to really sell something, even if I could).

    And thinking about the future (gestures broadly) just makes me feel like

    Personal issues sure don't help.

    • re screenshot; Raise your hands 🙌


      Have you participated in game jams?

      Their clear scope and limited timeline means [more likely] something gets done and completed, to some degree.

      “patient” probably means I’m not doing it beyond some scattered attempts.

      I don't really get what you mean by that. I don't see patient as "letting it slide [off]".