Path of Exile 2, patch 0.1.1 - first content update since December launch
Path of Exile 2, patch 0.1.1 - first content update since December launch
Path of Exile 2, patch 0.1.1 - first content update since December launch
I'm so bad at trading in this game. I Need that finance bro mentality
The trading ecosystem in online games is so crazy. My brother learned to barter from playing Warframe, now he can do it IRL at flea markets and whatnot.
It is. And some people even make real money off the trading. Like I have a theory that the best players aren't the streamers but the people that sell currency or items for real money.
I learned bartering from EQ in like 2000 or something, lol. Besides using software to autocraft, you can easily sit around just playing the market in PoE1, getting far far richer than playing.
i really enjoyed playing at launch but a week of straight playing left me with RSI lowkey lmao
i think i need to figure out how to get used to controller input
They're working on allowing seamless switching between controller and keyboard so that will make the worst part of controller, inventory management, a lot better. But you need to play aoe builds on controller. Can't target shit with controller. Luckily that doesn't matter on bosses.
There announcement was made in 2 parts, a 7 minute trailer and an interview with the lead devs.
The 7 minute video tells us:
From the interview with Jonathan and Mark
Mark says that maps are expected to be 30% more rewarding.
Without increasing stones drops? That's crazy, you can put every map perk point in more waystones drops and they still don't drop enough. Though if bosses are to appear in 1/4th maps it might help.
Mark wants to add improvements to Expedition crafting system.
To expedition what? Calling it "crafting" is an insult to crafting in every similar game. Also they should first make expedition vendors to actually refresh sometimes instead of using very rare currency to do it.
Jonathan does not want to remove the 1 death per map limit. He says that 6 portal defense is too forgiving to players.
Fuck the fucker, this is so petty and shitty change comparing to PoE1, PoE2 was supposed to be better than PoE1, not worse.
They talk about increasing the difficulty of Pinnacle Bosses.
Motherfuckers
The devs says that they are surprised that players were able to make builds with such high damage. Weird thing to be surprised by.
I said that day 1, you don't get systems so complicated that even their creators cannot predict it and hope millions of people playing won't minmax it to the hell. Problem is, for anyone not minmaxing the game is super harsh and they are making it worse with petty shit like the two points above, so they are gonna only see meta builds and this is already happening.
Jonathan says that they have no plans to nerf player builds without a game economy reset. Mark says player builds may be nerfed if they affect server performance, example if your build reduces the server to 1 fps.
They already casually nerfed many builds before holidays, and the server crashing allegedly already happened with builds like mass fireball sorcerer.
And no word about improving their fucked up trade system. Holy shit this game did one thing awesomely and tanked most of others and it's all by the design choice.
Jonathan does not want to remove the 1 death per map limit. He says that 6 portal defense is too forgiving to players.
That made me drop the game after reaching maps.
Not super big changes but pretty nice all around. I've been having fun with it but I do feel like they should've delayed the early access a little more, the game will probably be in a much better state around the first league reset.
Can I play this game without having played the first one and also without being super meta-brained about it?
yes
setting realistic goals is key for enjoying sandbox games.
play at your own pace and remember that killing monsters is better than sitting afk
did they patch out Elon Musk's smurf account