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Weekly “What are you playing” Thread || Week of September 24th

New thread!

This week for me I've been playing more starfield. Took a break though to play the new re4 dlc. It's amazing! Re4 remake is probably my favorite game ever at this point so I'm super happy to see separate ways turned out so great

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  • I decided to play Disco Elysium again, but this time I'm just going full on drug and alcohol addicted sex maniac. I only wear the tie, I never tell the truth, and I'm just an absolute asshole continuing the bender that Harry started 3 days prior to us taking control of his adventure. Fuck solving this murder. I'm party cop.

    • I did an apocalypse cop playthrough earlier where I just renounced the HDB name and just went with Raphael Ambrosius Costeau.

  • I finally started Frostpunk! Things were going so well....then the storm came, my people started freezing to death and executed me. Looking forward to starting another uplifting play through today!

  • Finally got round to starting Starfield and all I have to say is… wow

  • I'm replaying The Sinking City which has a lot of problems but I'm in love with the main protagonist (obviously). Since I've already played it twice and I know what I'm getting into, I'm trying to figure out a nice balance with the main story line vs the side quests while also exploring other dialogue options (even though there aren't a ton).

    Still working on season shit for Diablo 4. Some latency stuff on my side has made things difficult, and I'm a bit behind on my timeline that I made for myself. Still working on it though!

    Still on the fence about getting into Gungrave G.O.R.E.. Definitely need to jump on it before it's taken off of Game Pass.

  • I've had more unused time this and last week than usual due to a persistent case of Covid, so I've played Return to Monkey Island again. It's so much lovelier than I remembered - it took a few "just average good" games inbetween to notice just what a piece of art this game is. There's a billion of details you hardly notice: the pattern of the frame around the main menu changes every time, there's so much going on even in the most obscure and distant corners of the background that adds nothing to the story but a lot to the atmosphere, and characters constantly hint at non-canon things that happened earlier in the game based on the player's choices.

    It's also a bittersweet game for two reasons:

    • It keeps confronting Guybrush (the protagonist) with the consequences of his actions on his quest to find The Secret - he destroys an ancient tree and makes the woodland critters cry, a museum is shut down because of him, a friend is abducted and his shop is destroyed, a kingdom falls into chaos etc., all just because he wants to find The Secret for the principle of the thing.
    • It does a very good job of likening the changes in the game - new pirate leaders doing things differently than the old ones, practitioners of that new-fangled Dark Magic putting the Voodoo Lady out of business etc. - to changes in the real world, where the glory days of the Monkey Island series in particular and point-and-click adventures in general are all but over.

    Still, for old farts like me who grew up with anything Lucasfilm from Maniac Mansion to Full Throttle, the game feels a bit like coming home - and as far as point-and-click adventures go, they don't come much more brilliant than this one.

  • Got back into monster hunter rise / sunbreak just got the DLC after I read a lot of comments that the DLC is better than base.

    A little bit of resident evil 4 remake to get in the October mood.

    • Absolutely. Most of the fun end-game game loops don't even show up until half way through sunbreak. Near the end of sunbreak is when you get the fun armor skills, outlandish weapons, and hard difficulties and end-game monsters that really make monster hunter a joy to experience.

  • @chloyster I started playing Surviving Mars on my Steam Deck. Although it shows as non-verified, it's a pleasure to play it and it keeps me in for quite a lot of time if I'm not careful enough. Well worth it.

  • I've been getting back into simracing again with Assetto Corsa Competizione, and I'm still deep into Baldur's Gate 3

  • Tetris Effect: I was sure it would be a nice, relaxing game I could play casually to calm down. Nope. While I enjoyed the aesthetic and the dynamic music, the way it speeds up at times and the way the difficulty scales makes it a remarkably stressful game, to the point that I still felt stressed out hours after playing it. If you're a Tetris god, you'll probably think differently about it, but I'm not. I ended up digging out a classic Tetris clone from over 20 years ago instead, Zetrix, which still looks nice, plays just fine on modern hardware (except for resolution support) and, crucially, isn't even remotely as stressful. I wish it had a hold function though.

    Proun: An abstract racing game from 12 years ago. It still looks fantastic, has outstanding track design and controls exceedingly well. Neat concept, near flawless execution, just as much fun as I remember it being.

    Game Dev Tycoon: No matter what you click, no matter what you choose, no matter how many points your game has, you can never predict how well your game ends up scoring. It's just an RNG clicker. You as the player might as well not even be there. Everything about it is meaningless.

  • After more than a hundred hours (and probably also 50+ crashes) me and my friends managed to finish our co-op Satisfactory session and completed the (for now) last stage of the space elevator. At the end of the game everything was slowly falling apart though. No means of transport was reliable anymore due to the lag. Trains were acting weirdly, hypertubes cannons were very dangerous, standing on drones was a quick trip to the void, and even normal hypertubes had random glitches where you'd randomly fall out of them and get completely desynced. But the factories were impressive, and it was a cool experience.

    Now we're kinda filling the void with some older games. Playing some Splitgate again, which was quite fun despite the low player counts. And also playing some Mario Kart etc via Dolphin. Yesterday we also played Barony for the first time. I didn't have a full idea what was going on, but one friend had some experience already. We managed to get like 6 floors deep on our second run before saving the game and calling it a night, which felt quite good.

    In single player I'm picking up Cyberpunk 2077 again in preparation for Phantom Liberty. My build seems completely messed up tho, and the SPT Grad sniper that I relied on seems to be nerfed and can no longer shoot through walls it seems. Nevertheless the changes seem like an overall improvement to the game, I had a lot of fun with the police already.

  • Mostly BG3 but also finished most of Cruelty Squad, the latter of which was a weird as I hoped.

  • The Aether mod for Minecraft was recently ported to 1.20.1, so I've been working on a modpack that's centered around it and a few addons for it.

  • Naught Deus Ex GOTY, System Shock 2 and Divinity Oiginal Sin - Enhanced Edition all on sale at gog.

    Will start with Divinity

  • Wanted:Dead, or at least i try. Does not feel like an arcade game at all, collisions feel like random

  • I have started cyberpunk 2077 thenkcontinued with its new update. The game is great, very good dialog. I'm enjoying it a lot on my steamdeck. :)

    However, there is few issue as cyberpunk universe is tied to the old cyberpunk's concepts/ideas from the 90s, too much trash and sexual ads.

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