I remember when I first got into emulation, I was always annoyed by the crispness of the pixels (as well as the blurry, slightly stretched out methods of SuperEagle and the other filters available), since I was used to actually seeing them on a CRT screen. When whatever I was using at the time (snes9x or zsnes; don't remember which) added the Scanlines filter, it was exactly what I always wanted.
You might've been misled by the preview image, this has nothing to do with filtering pixel art. It's a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that's far more accurate than the alternatives.