if something's artistically pixelated, KEEP IT THAT WAY! I can't stand pixel art being ruined by computer algorithms that "smooth" it out.
Exception: Old pixel art that was meant to be smoothed out by blurry CRT monitors and TVs. Yes, I know those are not algorithms, but still.
I remember when I first got into emulation, I was always annoyed by the crispness of the pixels (as well as the blurry, slightly stretched out methods of SuperEagle and the other filters available), since I was used to actually seeing them on a CRT screen. When whatever I was using at the time (snes9x or zsnes; don't remember which) added the Scanlines filter, it was exactly what I always wanted.
That was just a side effect of crappy consumer CRTs. The N64 took advantage of it somewhat well.
You might've been misled by the preview image, this has nothing to do with filtering pixel art. It's a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that's far more accurate than the alternatives.
Much of the article was over my head but an interesting read nonetheless!
if something's artistically pixelated, KEEP IT THAT WAY! I can't stand pixel art being ruined by computer algorithms that "smooth" it out.
Exception: Old pixel art that was meant to be smoothed out by blurry CRT monitors and TVs. Yes, I know those are not algorithms, but still.
I remember when I first got into emulation, I was always annoyed by the crispness of the pixels (as well as the blurry, slightly stretched out methods of SuperEagle and the other filters available), since I was used to actually seeing them on a CRT screen. When whatever I was using at the time (snes9x or zsnes; don't remember which) added the Scanlines filter, it was exactly what I always wanted.
That was just a side effect of crappy consumer CRTs. The N64 took advantage of it somewhat well.
You might've been misled by the preview image, this has nothing to do with filtering pixel art. It's a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that's far more accurate than the alternatives.