How were you able to get enough resources to industrialize without colonizing? I can't imagine Sweden has that many natural resources (and presumably zero oil and rubber in particular).
I have zero colonies.
I import oil from germany as it has a lot of it.
And rubber I am pretty much always on short supply of but there is a communist country in Africa I get some from.
I don't really know why I am doing so well this time around. I am usually terrible at the game. lol
It's possible they've finally gotten the AI to extract resources. That was always the old issue; you couldn't import oil or rubber because nobody had any.
Ah neat, I had heard of it but never actually seen what it looked like. I assume its a civ game like crusader kings or hearts of iron yeah? Is it particularly good in comparison to these two?
It's not too hard, you look at what is in demand in the market and begin building buildings that supply those things, then you die of old age waiting for them to complete.
I got the dying of old age from waiting part down! I might give it another go after my X4 kick fizzles out.
I tried a few times and I think I got to trigger happy on shifting the government to socialism and each time started a civil war. The one was called for imo since I was attempting to dismantle the monarchy or whatever in like year 2 of that session.
so if my experience is mostly just fucking around in CK2 and a lot of Stellaris how easy would this game be for me to pick up and play? Thinking about getting it and would like to know if I drop it like a stone like HOI4 after only a few hours.
Based on my launch experience (some of the patches and dlc change up the game a ton):
It’s not that hard to pick up once you figure out the UI. But also most of the game is fucking around with different inputs until you get the results you want e.g. building up enough infrastructure so you can set up paper mills so you can set up universities so you can expand the intelligentsia so you can start passing liberal laws, etc. In the late game everything becomes kinda automated and you end up just kinda sitting back and enjoying your little communist utopia.
The biggest points of friction were all the “gamey” elements they put on top of the simulation, which end up with weird results like France balkanizing into a million different states after the Paris Commune or World War 1 starting because Brazil declares war on Argentina. But I dunno how fun a pure simulation would be so idk
I bounced off of other paradox games pretty quickly but this one grabbed me immediately. Like others have said, it’s a materialism simulator where your internal politics actually matter and are directly affected by how you play. It’s also a lot of microing supply and demand of various resources with local and global economies interacting. It’s less plotting to assassinate a rival leader and more plotting to tank their economy by becoming the biggest exporter of steel. There are a lot of systems going on but for me it felt really intuitive just from a basic understanding of material drivers of politics and economics
you're making want to boot up another Sweden run. i keep smashing my head into the table with United States ones. i like starting minimal but still with a good foundation but with as little military conflict as possible. i was just afraid i would be fucked on resources like coal without doing imperialism which i know is often necessary in game but is still repulsive to me
I don't feel like I had to engage in much imperialism other than my annexation of norway.
In all honesty sweden is fairly self sustaining. Plentiful natural resources as well as a fairly literate population starting out which really hastens the construction of industry and for labor movements to form