This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it's beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.
Good mobile game = ports from PC games and emulators
miHoYo games could be so much more if they are PC/Console games instead of mobile.
The only truly mobile game that I can think of that I can say is good is Pokemon GO, and I don't even like it but is the only game that truly uses the uniqueness of the mobile platform as a game feature.
I was early into mobile gaming, and it used to be AWESOME! It was a platform oozing with potential. Every game that came out on mobile was excellently crafted...until Candy Crush came out. It literally ruined the whole genre.
The mobile games industry was killed by ports and low-effort cash grabs. Seems like nobody makes good games that are specifically designed for mobile anymore, and almost all ports suffer from poor controls and/or just not being as good as the original versions.
A year ago or so I would have said Clash Royale. But now... nah.
You'll find plenty of videos that explain this better than I can, but at this point the devs clearly hate the community, the game is more pay to win than ever, evolutions are completely broken and the devs barely care to balance the game anymore.
It's pretty obvious that right now they just want to squeeze as much money as possible from the game before it completely dies out.
Gotta plug one of my favorite mobile game studios: Afterburn. They only have 3 puzzle games. All are relatively short and 100%-able. Every single one is fun and full of heart. Golf Peaks, Inbento (bought by Crunchyroll), and Railbound.
you get the problem PC has (zillions of devices of different hardware/os configs) but at an even lower performance minimum. heavily limits what developers actually can do with it.
also doesnt help that more than half your userbase doesnt want to actually pay for the game.
It's really bizarre how phone gaming's golden age was before the smartphone era, having buttons helped a lot. Later java ME games and symbian everything were very cool, I still listen to the songs of Asphalt 4 to this day.
Don't get me wrong there are cool games too after mihoyo started getting ambitious, but they also ported their games to PC and consoles where it's better to play.
Back when PUBG first came out, I did not have a powerful PC yet. However, I could enjoy the mobile version of the game and, by the time I built my first PC, I had gained extensive knowledge that equated to a good head start. At its height, PUBG mobile was awesome. Moreover, when with friends, we could all just decide to play it together on our phones, to matter where we were.
Dicey Dungeons is an example of a game that I think is actually BETTER on mobile (cheaper too). Awesome game, and the touch controls really streamline it.
Rollercoaster tycoon classic
-RCT 1+2 in one
-Touch interface + port by original rct1+2 dev
-100 or so scenarios
-No added mxt or pay to skip anything, --gameplay is exactly like PC release
-Original soundtrack
I still remember stuff like dead space mobile, those where true, actual games that showed you the potential phones COULD have
now the gaming industry (conventions and everything else to), is now utterly dominated and muddled by the likes of candy crush and genshin impact, its actually sad
Some indie mobile games are great (Nameless cat, Zombie catchers (before being aquired by DECA), Simon Tatham's puzzles, foss fdroid games (Simple Solitare), Cookie clicker, etc.