I recently experimented with ALVR on my Deck after overcoming some hurdles it actually worked quite well. Overload and Hellblade ran surprisingly well, even on the Deck. Just a hickup every 15 minutes or so when it was loading something, I guess.
Caveat: I don't run SteamOS, so it's a little bit easier for me to have all the dependencies.
They likely don't play Valorant, Fortnite, Roblox, Rainbox Six Siege, Destiny or League of Legends.
Basically all of my games run well on Linux, but I wouldn't dare say they run better on Linux than Windows. Some do, e.g. Minecraft, but almost all other games have at least a bit lower FPS.
If games build for Windows in general ran better on Linux it'd be pretty surprising, given the amount of investment into Windows gaming there's from many more big corporations than we have on Linux.
Linux gaming is better than ever, but there's enough people expecting too much and going back to Windows because of Linux gaming shilling.
Linux is usually lighter on hardware, so in theory you have more performance left for games. I doubt it's noticeable though and I certainly didnt notice any difference except for some games like GTA 4 and Sims 3. They run a lot better on Linux than on Windows.
Yes, Linux OS are usually lighter on hardware. But if we're talking about gaming and other heavy applications usually have the same hardware requirements.
Windows Defender, update checker and other system services on Windows do tank performance by a few percent as shown by those "debloated" Windows images.
But DXVK also usually reduces performance by 5-15%, even more so for VKD3D. This outweighs the performance gains of less background services. Not to mention I'm (and I guess most people are) running apps like Discord, Spotify and Firefox in the background.
There're games running better on DXVK than native D3D, but that's usually because they are using an older graphics API that isn't optimized on newer GPUs. Both GTA IV and Sims 3 use DirectX 9. Interestingly, running older titles om Windows with DXVK also results in performance gains.
I certainly didnt notice any difference [...]
Me neither, except for a few games where my hardware was already struggling. Without direct comparisons I'd say a 10% performance overhead is negligeble too.
The only known way to get it working is an android emulator with a modified apk and only software rendering. Roblox went severely out of the way to shut down Linux gaming, able to detect wine and proton and crash itself if they're detected
Yup. Same goes for easy anticheat. Linux can run a game using it where everything functions perfectly, but the moment an online match begins you get dropped.
I did look into it around December but saw the index wasn't playing nice with Linux. I may look back into it, as thats all thats keeping Windows installed at this point.
There were some recent fixes to Steam VR but I have never tried a VR headset myself. It should work on Wayland with a compositor that supports DRM-leasing protocol, so basically everything but GNOME.