Here's a script you can use so you, too, can have some shiny cards in your project!I stumbled upon this by mixing up 'matrixcolor' and 'matrixtransform'. One thing led to another, and I ended up making some shiny cards in Ren'Py. Feniks said it would be cool to have as a tool, so I ended up making it!
The bulk of this file is a simple implementation of a match-like workflow for renpy script. It uses the same match case and keywords, being the wildcard. As of right now it only supports cases in blocks, meaning you need a colon, return and indent to process what happens. The statement compares a variable against the cases and returns the block of renpy code to advance the script.
Visual;Conference is an online visual novel developer conference held on January 25th. Vote on the talks you would like to see at VNConf until Dec 19th!
[New Tool] Make Visual Novels! Custom Quiz Kit! by Stella
Quote from the itch page:
This quiz kit allows you to quickly use Ren'Py and it's web build functionality to author multi-media quizzes to host on your own websites, and if itch.io lets it fly on their site you could even host them here!
I do remember a guide posted here about how to make a VN solo, which does not sound Ren'py specific.
I'm also wondering about VNs using other software. If someone uses something like TyranoBuilder or Godot and posts their tutorial or experience here, is that okay despite "Renpy" being in the title? If so, is this more just a VN development community or a Renpy community? Honestly curious, not asking as a "gotcha" I'm-being-a-smug-jerk question.
This is part 1 of a series of blog posts about camera work in visual novels. Part 2 will delve into the implementation of camera techniques using Ren'Py
New Tool: MakeΒ Visual Novels! Smart Voice Barks for Ren'Py!
This library simplifies the process of adding voice barks to your visual novel, with 30 premade voice barks by three voice actors.
It initially costs $10 USD, but will become free once $200 USD in revenue have been generated. Further revenue will be used to add additional features (see the itch page for a roadmap).
Load new images directly into your current scene as overlays, making it easy to visualize and adjust their positions without leaving the game.
π Key Feature: Open the tool from anywhere in your game by pressing L!
Note: This tool is for previewing purposes only. It doesn't add images directly to the code but helps you assess the placement and suitability of multiple assets before finalizing your scene.
Key Features:
Drag-and-drop images onto your scene
Real-time position tracking
Supports Ren'Py image definitions and file paths
Light/dark bg filter toggle for easy viewing
Quick image removal with a trash bin
Can be used for fast UI, sprite, or background prototyping.
Honestly I think this can be used for more than game pages, as it is a modal pop-up for the page itself. Regardless--a very useful looking tool! You will need to edit/add custom CSS to your page in question to make this work.