DM Academy
- Fast Character - DnD 5e Character Generatorfastcharacter.com Fast Character Maker
Dungeons and Dragons (D&D) Fifth Edition (5e) Character Creator
For those of you who don't know about this yet, this is Fast Character! Quickly generate a DND 5e character for your campaign! As a DM, I've been using it to make NPCs in an army that my characters are fighting against.
I hope you can find it as useful as I did :)
- Daily DM tasks
Do you have a list of tasks you do every in-game morning as a DM? For example:
- roll for weather
- keep track of that curse time bomb
- roll for encounters for the day
- check for public holidays
- ....
I want to make my game more consistent and feel more alive. I'm wondering if there are things I should be tracking to achieve the feeling that the world is moving no matter what the players decide to do that day.
- [Sly Flourish] Understanding the Six Truths of Your Campaign Settingslyflourish.com Understanding the Six Truths of Your Campaign Setting
Joshua, a Patreon of Sly Flourish asks: I'm having trouble squaring the Six Truths about a world with not providing spoilers to the players. What if one or more of the truths are entirely unknown to ...
- [The Gamer] Dungeons & Dragons: DM Tips For Dealing With Failed Rollswww.thegamer.com Dungeons & Dragons: DM Tips For Dealing With Failed Rolls
A failed Skill Check or Saving Throw should never derail your campaign. Here's what to do when the players miss an important roll in D&D.
- Equipment Suggestions
I've only DM'd for ~3 times so far, and only once in person (this past weekend). I was introducing two friends to the game, and we're all excited to continue.
Originally planned for a one-off (we're doing Mines of Phandelver. I aimed for it to be more introductory but the PCs are interested in continuing with what we have!)
So, with the second session booked, I'd like to scale up my setup to help be more immersive. I have a lot of work ahead (reading, notes) so I'm in a better position. I've discussed with a DM friend of mine with decades of experience, and I'd love to hear what people suggest.
Currently, I am aiming to purchase:
- "wet" battle map (dry-erase)
- tokens for characters/creatures (hoping to find dry-erase ones here, too)
- basic 'tiles' set for when the the scenery is more generic (optional)
- figurines for the PCs (optional)
I was thinking the figurines would be unpainted, and I'd love to find a company that sells them individual, with generic designs for race/class, that I can go back to again and again as my campaigns diversify.
Am I heading down the right path? Any other suggestions?
- [The Monsters Know] Dragon Tactics, Part 6: Lunar and Solar Dragonswww.themonstersknow.com Dragon Tactics, Part 6: Lunar and Solar Dragons - The Monsters Know What They’re Doing
If you’ve played around extensively with dragons, not a lot in the lunar dragon or solar dragon stat blocks will come as a surprise.
- Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped and Ready to Go! Part 1 Cragmaw Hideout
Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Hell, it's part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book to session conversion can be difficult. Between figuring out when things should happen, to understanding motivations and even balancing encounters.
Well fortunately for you 99% of that work is done! Only a few things are really left:
- Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
- These notes aren't meant to be end-all be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!
Without further ado:
- Google Docs Notes for The Lost Mine of Phandelver (Part 1 Cragmaw Hideout): DM Notes
- Link to: Intro + Cragmaw Hideout Playlist
- Link to: The Complete Collection
Included in The Complete Collection are:
- A Word document with all my notes including a link to music tracks for ambiance and fights
- Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
- An additional PDF with Sildar's stats should he join the party as an ally
- A map of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map!
The Lost Mine of Phandelver Index
- Part 1 - Intro and Cragmaw Hideout
- Part 2a - Phandalin (Coming Soon)
- Part 2b - Redbrand Hideout (Coming Soon)
- Part 3a - Reign of Iron (Coming Soon)
- Part 3b - Ruins of Thundertree (Coming Soon)
- Part 3c - Cragmaw Castle (Coming Soon)
- Part 4 - Wave Echo Cave (Coming Soon)
- Part 5 - Side Quests (Coming Soon)
Other Fully Prepped One-Shots, Adventures, and More:
- The Wild Sheep Chase - Click Here
- Death House - Click Here
- We Be Goblins - Click Here
- The Egg of Estyr - Click Here
- Wolves of Welton - Click Here
- To the End of Time - Click Here
- A Most Potent Brew - Click Here
- Moon over Graymoor - Click Here
- A Wild West One-Shot - Click Here
- The Drunken Treasure - Click Here
- A Grimdark Adventure - Click Here
- D&D vs Rick and Morty - Click Here
- A Prison Break One-Shot - Click Here
- The Tavern at Death's Door - Click Here
- Dragons of Stormwreck Isle - Click Here
- Shadow of the Broodmother - Click Here
- L'Arsène's Ludicrous Larceny - Click Here
- The Night Before Wintermas - Click Here
- The Lost Mine of Phandelver - Click Here
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers,
Advent
- Traveling in the Elemental Plane of Fire
I want to have my players travel through the Elemental Plane of Fire for a short period of time. None of them are immune to fire damage. How could they prepare themselves to survive this ordeal?
We have a wizard, a bard and a monk. They will be traveling with a Fire Giant to guide them.
I found the Resilient Sphere spell that the wizard could learn. I could drop that in as a boon for an earlier quest so that they have it handy... but I'd like some other ideas.
How would you handle this?
- [Sly Flourish] Anatomy of an Environmental Effect – Chernobog's Wellslyflourish.com Anatomy of an Environmental Effect – Chernobog's Well
Including monuments with environmental effects the characters can dork with is a great way to spice up combat encounters. It's important to get the mechanics of said dorking correct though, or they ca...
- [5E] Ready Action Question
How do you all handle ready action for your players? Do you only allow calling of a single scenario or multiples?
I’m think of implementing a rule at my table where a player that readies an action can calls out a scenario and a “otherwise” option. The reason is that, we as players, often think about our options on our turn and strategize - simulating a character deciding what they would do in that moment.
An example of how I’d see this idea in use: Your character is next to a monster but there are a couple of enemies closing in that could choose you or a teammate. You ready an action so that you use Dodge if the enemy closing in reaches you to attack OTHERWISE you will attack the creature you’re engaged with when it makes their next attack.
Thoughts?
- [The Monsters Know] Scavver Tacticswww.themonstersknow.com Scavver Tactics - The Monsters Know What They’re Doing
Scavvers are good old-fashioned monstrosities, not hostile per se but interested solely in their next meal, and the next, and the next.
- [Sly Flourish] Give Boss Monsters Awesome Nicknamesslyflourish.com Give Boss Monsters Awesome Nicknames
This excellent Reddit thread by BigEditorial describes the value of adding Zelda-like "boss subtitles" or Dark Souls-like epithets to RPG bosses to easily add richer flavor to our named monsters. This...
- [The Gamer] Dungeons & Dragons: Diseases To Use On Your Playerswww.thegamer.com Dungeons & Dragons: Diseases To Use On Your Players
Here are the best diseases to use on your players in D&D!
- Bounty hunter ideas
The party in my game (8 12th level characters who have a lot of items) stole some items from one of Mammon's vaults in Minauros. Now there are bounty hunters after the party. One is an Arcanaloth, and another is an Ultraloth, but I'm trying to flesh out the rest of the group. I'm trying to think of interesting additions, or maybe gear they might have. Anyone have any suggestions?
- [The Monsters Know] Reigar and Zodar Tacticswww.themonstersknow.com Reigar and Zodar Tactics - The Monsters Know What They’re Doing
Alien aesthetes with a penchant for the old ultraviolence, the reigar destroyed their home planet as some kind of epic performance art piece.
- [War Gamer] Kobold Press slashes prices of monster DnD bookswww.wargamer.com Kobold Press slashes prices of monster DnD books
Need more monsters for your Dungeons and Dragons game? Tabletop RPG publisher Kobold Press has put its third-party 5e monster books on sale.
- [The Gamer] The Best Red Herrings For DMs To Use In Dungeons & Dragonswww.thegamer.com The Best Red Herrings For DMs To Use In Dungeons & Dragons
Distract your players from the plot you haven't quite finished with these quick ideas.
- [Sly Flourish] Tools of the Lazy Dungeon Masterslyflourish.com Tools of the Lazy Dungeon Master
This article was updated from the original posted September 2017. Prepare what matters to our game. That's the core mantra of Return of the Lazy Dungeon Master. It's an easy statement to say but can...
- [The Monsters Know] Wood Woad Tacticswww.themonstersknow.com Wood Woad Tactics - The Monsters Know What They’re Doing
The only way you’re going to get in a fight with a wood woad is either to trespass on the territory it guards and initiate ruckus, or to attack it outright.
- [The Monsters Know] Dragon Tactics, Part 5: Deep Dragons and Sea Serpentswww.themonstersknow.com Dragon Tactics, Part 5: Deep Dragons and Sea Serpents - The Monsters Know What They’re Doing
Deep dragons are a subterranean variation on the chromatic dragon theme. They exist in wyrmling, young, adult and ancient variants.
- [Help Wanted] Dragons of Stormwreck Isle - Seagrow Caves Magic Items?
cross-posted from: https://lemmy.world/post/1422655
> Will be running my players through the Seagrow Caves from Dragons of Stormwreck Isle this weekend. > > The area is mostly Myconid themed and I was thinking of planting a magic item for them as a reward for completing the quest, but what kind of magic item would a colony of Myconids have on hand to give away?
- The basics of combat and positioning in TTRPGs
YouTube Video
Click to view this content.
A short-ish video on the very basics of combat in TTRPGs. Got a new group and some players that absolutely insist on moving their wizard out to the front, being hacked apart within seconds?
Maybe this video can help steer them into a safer code of conduct!
Disclosure: I know the guy who made this, he's a DM of mine. Show him some love.
- [Sly Flourish] Focus Your Campaignslyflourish.com Focus Your Campaign
"Childe Roland to the dark tower came." - Robert Browning, 1852 Chapter 16 of Return of the Lazy Dungeon Master describes focusing your game around a single campaign hook and presenting this hook to...
- Minion management minigame
My players have recently become the heads of a mercenary company. I’d like to use this opportunity to involve the players in a bit of world building of sorts that might also be a rewarding minigame.
They’ll be responsible for assigning teams of NPC mercenaries to tasks. I’ve yet to decide exactly how this works and would love to pick the brains of you lovely people.
My thoughts are it might be fun for the players to be either “interview” NPCs and assign them teams and then assign those teams to tasks. But maybe they want to each bring a few quick-generated characters to the table that night and “interview” each other.
My group is very RP heavy and love inter-character dialogue. This session is also a bit of a cool down after defeating a major enemy in the last session.
Thoughts on how I can make this a fun experience but also lend to building the world? How can I help make the “minion assignment minigame” rewarding and fun as well throughout our campaign?
Thanks!
- How would you run a 'swarm'?
cross-posted from: https://lemmy.world/post/1312322
> I've been DMing a small group of new players. They've been literally "hit or miss" with combat. I know at least one is getting frustrated with combat because he can't roll to save his life. I'm planning on throwing a swarm of small creatures at them next session. goblins, spiders, whatever. just small easily killed, easily hit creatures. Thing is I don't want to do 'initiative' per se as I'm considering having a ton of these things. Anyone have any pointers?
- Advice on keeping Berserker Axe fun?
If the name Thuradim Breakbones means anything to you, stop reading now! 🙈
I'm a first time DM running LMoP for a mix of old and new players. We play short sessions every couple of weeks, so I wanted to introduce fun magic items early in the campaign. As such, our level 2 fighter picked up a Berserker Axe at Cragmaw Hideout. However, he hasn't yet discovered that it's cursed:
> Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
What I'm realizing is that he may not take damage and learn about the curse for the first time until they head into Tresendar Manor, where it will be impossible for the party to get 60 feet away from him without splitting into different rooms, or even fleeing the manor.
As I've read other posts about this item, there seems to be a consensus that it can be unfun, since it takes away player agency during combat. Between these two issues, I'm wondering if I should introduce some changes to the berserk status.
A few ideas I'm toying with:
- Once the party realizes the axe is cursed, I'd like for them to be able to get help from Sister Garaele. It could be part of her quest reward that she can either (a) help the fighter unattune the axe, or (b) help the fighter gain some resistance to the axe's curse (lowering the saving throw DC, for example). However, I don't want this to be a blocker for dealing with the Redbrands.
- In the meantime, I was thinking about allowing the following:
- Once berserk, allow fighter to reroll the Wisdom saving throw if he is somehow prevented from using his action to attack on his turn (for example, if the party grapples him).
- Allow other party members to use their action to roll Persuasion to snap him out of the berserk status.
Any suggestions? Alternatively, if the item is actually fine the way it is, any tips on how to run encounters in a fun way while it's in their possession? Thanks!
- A selection of Resources that I Use.
Virtual Tabletops
AboveVTT is an extension for dndbeyond (available for chrome and firefox), it uses your dnd beyond owned content to let you easily populate battlemaps with official monsters, recently they also added content from Open5e, more on that later, giving you more options for monsters.
Owlbear Rodeo v1 or Owlbear Rodeo v2, two versions of the best system neutral VTT im aware of, v2 does have payment options but if you're vigilant about the files you have saved the free 200MB should be plenty.
V1 is going to be removed on July 18th 2023,
but the developers have promised that V1 will be open-sourced and self-hostable in the future.the source code is available nowSounds and Music
Tabletop Audio is a massive filterable stockpile of ambience and music for all kinds of vibes and situations, they also have a built in soundboard, one of which can be customized. they have a patreon which gives you access to alternate takes of most of their sounds and early access to new ones but whats there is still plentiful.
Tabletop RPG Music has a narrower selection that Tabletop Audio, and more of it is locked behind patreon but whats there is more purely music focused.
Kenku is a pay what you want self-hosted discord bot that helps you play music from anywhere on the internet or saved locally on your pc through a discord voice chat. Setting up the bot is easy and the website has a walkthrough on how to do it.
Monsters, Combat, and Encounters.
Kobold Plus Club is a website made to replace the fantastic kobold fight club, a 5E resource that lets your easily balance and create encounters with randomized or hand-picked monsters, you can also add homebrewed or third-party published monsters using google sheets, json files, or csv files. The KPC discord has a large backlog of sources made for official monster books not on the site and a fair amount on 3pp monster books.
Improved initiative is a website that connects with KPC but can be used independently, it's a combat tracker that shows you the relevant monster statblock for that monsters turn and lets you apply damage and healing to monsters. Improved initiative only gets full statblocks for creatures available on open5e by default.
open5e is a collection of official 5e OGL and Third Party OGL content. there are extra races, subclasses, monsters, and spells available here for free.
Maps
!battlemaps@lemmy.world a community right here on lemmy for sharing battlemaps.
Dungeon Scrawl is a webapp that lets you create old-school style maps there's a fair few paid features, the main one being multiple map saves at once, but there's enough there to create and decorate maps quickly and easily.
Dungeon Generator is another tool made by the creators of kobold plus club. It randomly generates entire dungeons floor by floor and lets you export the in various formats. you can even cycle the styles of rooms if they're close but not quite what you want.
Miscellaneous Other Things
Fantasy Name Generators has a massive selection of name generators, not only fantasy npcs but also real life names from various cultures, k-pop bands, religious orders, diseases, daycares and just about any other thing you might need.
Chartopia is a website that lets you easily create and share rollable tables for loot, encounters, names or anything else you can need a random table for.
- Welcome
Welcome to Dungeons and Dragons - Chat, a /c/dnd Networked Community
This community is for those that want to learn and share ideas regarding being a Dungeon Master in Dungeons and Dragons. Much of what you learn here can also be applied to being a Game Master in other TTRPGs.
There are 3 types of posts here:
- Questions
These can be from beginners asking about the most simple of issues, to masters. It does not matter but be constructive and never discourage those that are new to the hobby.
- Tips/Advice
These are preemptive posts where more experienced DMs can share their advice and tips for running the game. Be sure to emphasize that this is YOUR way of doing things and is not prescriptive on HOW to run the game.
- Tools
These are posts regarding tools, both official and 3rd party that a DM can use to better run their games. BE SURE to adhere to the rules in the side bar regarding piracy. DO NOT link to sites that host pirated content as a "tool"
Please read the sidebar and familiarize yourself with our rules, and visit the other communities in our network!
- D&D Compendium - Newbie Guideswww.dnd-compendium.com D&D Compendium - Learn to Play
An Introduction to Dungeons & Dragons D&D, in two words, is Collaborative Storytelling. It's known as a Pencil & Paper Tabletop Role-Playing Game (TTRPG). The Dungeon Master (DM), sometimes called the Game Master (GM), is the person who conveys information about a world - environment, ch...