sirblastalot @ sirblastalot @ttrpg.network Posts 4Comments 242Joined 2 yr. ago
Fantasy Dexter. Actually loves murder, but instead just gets their kicks vicariously by stealing the memories of murderers
I remember hearing blahaj went away
Consider shrinking your scale. There's an impulse to draw entire worlds or continents, but then you feel obliged to operate at that scale. The "Known world" of my players for the last 3 campaigns is roughly the size of Florida, and they don't even see all of it, not by a long shot. In those 4 campaigns, they:
- Traveled from the capital to the border and back again
- Settled a valley on the border
- Sailed up and down the coast And that represents 12 years of gaming! It's only the campaign I'm prepping now where they are going to explore the other side of the mountains...another chunk of land roughly the size of Florida :P
3 weeks to do real life shit, 4 days to procrastinate, and 3 days to hurriedly slap everything together :P
I don't schedule a game if I'm not going to be prepared
Shoulda used sorcery lol
Wait I found a reference to the page...and it's not actually the right one.
Legally, they can't send the Pinkertons to rob you, either.
Captains are actually fully autonomous, admirals just exist to make sure they feel like cool badass maverick rebels.
Sorry I only got through the first half of what you said before I was distracted by firing you
Fuuuuuck I wanna be in that superhero game.
Now I want to play the reverse...a fake barbarian. A really intelligent wizard that realized people don't ask him to work as much if he pretends to be illiterate and dumb. Quickened True Strike when he rages, etc.
It's hard to get anything through the court in hell, what with every lawyer in history getting involved.
It's called Theatre of the Mind. I've definitely done it, and it has it's advantages (cheap, lower prep time) but I don't favor it nowadays. Especially in my last campaign, a swashbuckling pirate adventure, I tried to always have at least some kind of visual aid, because it's critical to that swashbuckling feel - the players can't swing from the chandelier if they don't know there's a chandelier.
Queercoding villains to make them seem dangerous and deviant to the people of the time (and those that are still stuck in that time). Admittedly, the people making that decision probably weren't conscious of that being why they thought eyeliner made him look villainous.
I like to start with some kind of action that also gives the group a reason to work together. Eg the inquisition drags you all out of your beds in the night and chains you together, or (in the game where everyone was a werewolf) you're out in the woods hunting and this deer can run faster than you, how do you work together to take it down, or you've all been pressganged to work on some evil bastard's ship, what do you do about it. That kind of thing.
Every day I feel better and better about leaving reddit.
The Warlocks were all Pact of the Fey all along.
"The town guard arrive, but they are startled by an acorn falling and shoot you 27 times."
I'm saving that for a "journey to the new world" campaign at some point in the future.