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How do you pick spells to give players on scrolls, wands etc.?

Once you’ve decided "I want to give them a scroll now" or "I think it’s time they deserve to get a spell staff", how do you go about choosing which spells those are?

I assume different people have different ideas here, there isn’t one right answer. This is meant to be an open-ended discussion prompt.

19 comments
  • If I'm doing it out of the kindness of my heart (aka the players are taking way too long to solve what should be a relatively easy problem and I'm getting impatient), I'll give them exactly what they need to get through the problem.

    I usually would have things pre-placed in advance. Especially if they are going to be needed for something and there's a chance a party member wouldn't have the skill/spell to do it. But that doesn't always mean the players will find it or even look for it.

    If it's just random loot time, I use the tables and roll dice for it.

  • I've got two methods for scrolls.

    The first is "Don't bother with anything they are capable of casting by themselves." As in, I'll only drop scrolls of a higher rank than their top slots. The flashier the spell, the better.

    The second is "The player is actively seeking this out in-character," in which case I'll just drop a cache of 4-8 of the spell at the end of a mini-quest performed alongside whatever the current job is.

    I've got one method for wands.

    Is the spell something with a persistent effect? Then bam. There you go. I'll never drop a wand that loses its utility as soon as you spend the actions, or worse, as you level up. Spells like fireball are a no-go, but spells like Shape Stone are great.

    And as for staves, I've got two again.

    One, does the staff have a good evergreen first level spell (or more) like Illusory Object or Heal? Then it's going into the loot piles.

    And two, is there a thematic link I can make to where the staff is found? That's a going on the baddies' fireplace mantle to sell their aesthetic.

  • It’s something I’m thinking about right now because I’m in the middle of thinking about giving out one as I write this.

    The factors I’m thinking about are things like: finding a good spell that helps promote teamwork, because I think the strength of teamwork is something I really value about Pathfinder but find my players don’t go for it as much as I’d like. So the item should hopefully nudge them a little in the right direction. I’m also thinking about things that might be thematically appropriate for where they’re getting the scroll from. And finally, I also want something that’s going to feel fun and powerful in our campaign, without completely trivialising an encounter that’s meant to be difficult.

  • Same question I had when it comes to "gifting" alchemical formulae to my alchemist at the table.

    I filtered the list of recipes by the level of the source, which is a NPC. Then I rolled 5 times for commons and once for an uncommon.

    That's the formulas my alchemist was able to learn from.

    And as I know that the player of that alchemist is a tinker, they will find a use and or edge case for any of them. So nothing goes to waste.

19 comments