rolling @ rolling @lemmy.world Posts 0Comments 6Joined 9 mo. ago
I don't think anything I said can be dismissed as "eh its just early access". I am not complaining about the fact that they didnt "fix" things YET, I am complaining about their overall stance in some aspects. I hope the game doesnt become another poe 1, because then what the fuck was the point?
Cmon, are YOU telling me that you are happy spending 20+ hours every league just to level your first character to reach the endgame? Are you happy spending 30 minutes in infested barrens or wherever the fuck it was looking for different objectives? We had this complaint even with poe1, which has much lower play time at around 12+ hours for leveling. Not only they did not adress this from poe 1 to poe 2, they made it waaaay worse. Has nothing to do with early access.
I haven't heard or saw a single person that likes current map sizes (both in leveling and maps) or the fact that you have to do so much backtracking just to find a single rare monster you missed, and instead of adressing this and acknowledging the problem, they go "uhh achtuallyy, it's not the map sizes, its the white monster health and your movement speed guys, just get better".
I feel like there are 2 sides working on PoE2 right now, the player experience side that are triying to add cool mechanics like parry, or to give hammer skill attacks +1 sec flat so that the weapons feel actually different to each other, and then there is the monster balance side, where they have no idea what players have to do to make their builds work and instead just focuses on monster difficulty in a vacuum only using numbers. The result? You go in a map and then die to a single magic pack that has the quick modifier because they swarm and kill you way before your 1.4 seconds hammer attack finishes. And no, its not a monster health balance issue. If they want the game to be slower, then the monsters need to be slower too.
They also for sure reduced the item drop rates, at least during the campaign, which I think was a universal complaint for both poe1 players and new players during 0.1.0. Again, during 0.1.0, you could say its just early access. I dont think you can say the same thing now.
Why are they so stubborn about the map sizes? Why do they care so much about how long the leveling experience is? Why did they increase monster life compared to the previous patch along with massive nerfs across the board for all gems if they were just going to revert it back before the week is over? Were they hoping we wouldn't notice?
I have so many questions about the poe2 "VISION" and I feel like they are having an identity crisis with the game. Its GGG so they will probably figure their shit out, I just wish they didn't need to learn the same lessons over and over again.
I have used both Bazzite and PopOs for more then a year. They are both great distros. The reason I stuck with Bazzite is ease of updates since its immutable (I am lazy and updated PopOS only when I absolutely needed, and updating bunch of system packadges after a long time always causes something else to screw up). PopOS on the other hand gives you complete control over how to install things, and system configuration.
TLDR, if you are a power user, then decide based on if you want an immutable system or not. If you are not, you can just flip a coin and choose, Bazzite has better ease of use compored to PopOS on theory, but if you encounter issues PopOS will be easier to troubleshoot because it has more users / information online.
I am sorry, is your mother in law really buying logitech mouses that specifically require a software to run even on Windows?
I don't know what defines "the average user", but the average user does not use a mouse that requires proprietary software for its side buttons to work, in my experience.
Maybe try a distro that is known for compability with NVIDIA such as popOS or bazzite. I have used both for the last 4 years, and other then some specific games where anti-cheat or kernel level anti cheat is an issue (and honestly, fuck those games anyway because those developers spend extra effort to make sure their games dont run on Linux), the rest just works flawlessly.