Sure. Just timed out on gypceros last night. Might be a while while I learn to play again.
Not via the online simulation, but there is a different mode that is 'local play' on the same lan. Might work with a virtual network configured correctly.
We have literally just started again. I think we've done 1 hub quest and cleared 1 star village. We are usually available for a couple of hours in the evening UTC+10/11
The news about the new mh game has me thinking about this silly series I've spent way too much of my life playing (without improving! Impressive!) so I finally got around to setting up emulation to play it with my wife as she needs m&kb and started with mhworld.
Turns out there's a neat emulated network on ryujinx so you can actually play with people all over the world! Kinda like Hamachi if anyone else is old enough to remember that.
Anyway the long and the short of it, if anyone wants to play together you can set passwords either on the hubs/on the emulated lan. So I thought I'd see if anyone on hexbear had interest in revisiting it (or playing for the first time!). If there's enough we could set a password on the lan and hopefully just be able to pop in and out.
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Just so there's some discussion here, I had forgotten how sticky combat was in old gen. I'm trying sns and it feels like the moment you hit attack you're basically glued to the floor. I am generally a bit mixed on some of the changes (although I thought rise and sunbreak were amazing fun overall), but the increased fluidity in combat does make it hard to go back in some ways.
I do prefer the slower pace of the older style though, just in terms of increased time wandering around and gathering. I feel like the newer games have been much more action focused for both better and worse.
When did you start playing and what are your favourite and least favourite changes in the post world era?
Can you imagine the backlash though? From chuds and boomers alike.
I spend too much of my life in games (board, social, or video I play them all!) and I really do wish more people who enjoy them were interested in critical analysis of them. Outside of gamedev circles and weird youtube channels asking "why is this being presented the way it is?" is a technique for speedrunning slur%. Especially if a game is non, or non traditional, narrative. Like I dare you to try analyse the themes of slay the spire or whatever on the subreddit haha.
How dare a piece of media, I product I bought, challenge me by pointing out that the standard media of this type depicts horrific acts. Clearly it wants me to feel ashamed for playing, and not to reflect on why it's so uncomfortable when highlighted, but so banal it goes unacknowledged when not?
Could I use this moment to grow? To ask how we got here and whether we should stay here? Certainly not, because games are masturbatory toys of indulgence and nothing more. Unless of course I'm defending how I spend my time, then they're art.
Gamers are the least media literate of people who's entire hobby is about exposing themselves to media.
That's honestly one of my favourite jokes on Wikipedia.