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I've been working on a new/custom sci-fi RPG system for the past year or so
  • Thanks! I've been working on it off and on, but i think its turning out pretty good overall.

  • I've been working on a new/custom sci-fi RPG system for the past year or so
  • yeah, like i said, the "main" book is done, i just wanted to write a pack in adventure (which ive been too lazy to even start so far). As far as what's next, i'm not sure. I usually focus on specific side projects without trying to think about what's coming up in the future. I've been working on a metroidvania game with a friend of mine (i make video games as a hobby), but i'm thinking i'll put my focus on finishing up that, since i've somewhat been splitting my focus between this and that for the past year or so.

    As far as my next tabletop project, haven't even thought about it. I usually make whatever i feel like at the time before tossing it on to my drive thru account.

  • I've been working on a new/custom sci-fi RPG system for the past year or so

    Just putting this out here to share some of the work I've been doing and to create some content for this community. Also because I'm not quite ready to share the full thing with larger groups.

    I've mostly been creating a system for fun, and to exercise my art/design chops. I've got the base rule book done, but I was wanting to create a "pack in" adventure to go with it, which i have yet to start.

    I'll include some screen shots as I go along and give some of the details around the setting and system. The title I'm currently running with is "Stellar Knights of Pendragon" and it is a sci-fi RPG based off of the myths of King Arthur.

    Stylistically, I'm trying to make the book look like something from the 16-bit/SNES Era of video games, mostly because I'm pretty ok at pixel art (and not much else), but also because the concept sounds like something you'd see on the sega genesis or SNES

    Cover Page:

    !

    Table of contents:

    !

    For a lot of the art, I tried to base it off of existing cover art/images from popular video games of the times, as you'll see (some are pretty obvious tracing/reinterpretation of famous images)

    For the game system, I tried to go with a fairly simple resolution mechanic that lends itself to a lot of depth when it comes to including character powers and abilities. The basic mechanics are that everything is an "opposed" check, where characters roll 4d6 + bonuses against a target number/DC. Every 5 points you beat the DC by is one success. Opposition successes cancel out your successes on a 1-for-1 basis

    So for example, combat is roll 4d6+stat+skill for your attack, vs a "target" number of the enemy's armor and the enemy gets to make an opposed defense check. If the enemy's armor is, say, 15, and your roll a total of 20, you have achieved 2 successes, but if the enemy rolls 1 success on their defense, it reduces you to 1 success, which represents the amount of damage you deal.

    There's also something similar to advantage/disadvantage called banes and boons.

    !

    As stated above in the screen shot, the reason for a 4d6 resolution mechanic is partially because its novel, and in addition getting together 4d6 to play can happen virtually anywhere and doesn't require specialized dice to play.

    !

    The setting takes place in space (duh) in a nebula. You can see the write up below, but the basic idea is that the gasses and all in the nebula cause psionic powers to be extremely common in creatures living within the space gas. Psionics obviously take the place of any sort of magic in this setting, as i'm a big fan of psionics in general. I just think they're fun.

    !

    The king arthur stand in (Named Artur, which is barely a play on the name) is essentially an evil, paranoid, ruthless despot bent on dominating the galaxy, forming a large army akin to something like the empire in star wars.

    !

    "Knight's Armor" in this setting is also effectively something akin to power armor, and there's rules for spaceship combat, though do note that it largely follows the same resolution mechanics.

    !

    The game is class based, and each class has a list of skills you can be trained in and "knacks" you choose that give you character extra powers/abilities

    !

    monster stat block:

    !

    That's kind of a very quick write up around how the game works, there's obviously a ton more details to both mechanics and setting, since its about a 50 page PDF, which was approximately my goal for the length of the document. I didn't want it to get too long.

    What do people think about this premise/idea? Anything you'd like to hear more about? Anything that sounds off-putting to you? I'm open to all feedback, positive or negative.

    When it's done, I'll probably post about it, but also put it on my itch.io and on my drive thru RPG account. Note that i generally release everything i put out for free, so i'm not planning on charging anything for it.

    Character sheet:

    !

    4
    I got an old game working through WINE that wouldn't work through Windows' compatibility mode
  • windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

  • I've never banned a user but have tens of banned users on my instance... What's going on?
  • If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

    They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

  • Bee Movie Rule
  • They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

    During checkout, when you clicked the "find coupon" button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

    In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

    This, in turn, was basically faking out their users, thinking they were giving them the "best deal" like they claimed to.

  • Traveller / Cepheus Engine?
  • Might be worth starting in c/RPG with basic questions, and if they end up drumming up a lot of conversation maybe a community is warranted? I know traveller has been around a long time, but I don't ever hear too much about it so I'd guess the community for it is pretty niche

  • Awesome fucking evil skull! ☠️
  • That's the flameskull from the d&d 5e monster manual

  • Average job posting
  • Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.

    well, the definition of "NoSQL" was changed to stand for "Not Only SQL" some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)

  • Your most used RPG books and accessories?
  • Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

  • Your most used RPG books and accessories?
  • A wet erase map probably

    Second this. probably the most used accessory i have. Others come and go, but that vinyl map i've had kicking around for 20+ years is still used almost every game.

  • Why are we like this? I'm new
  • There's a handful of places around the Midwest that do beggars night. The main reason I've heard was that it was to stop children from pulling pranks like egging/TPing houses, which honestly makes no sense to me. You just freed up their entire Halloween night for that by having trick or treating on a different day

  • Removed
    Is this acceptable?
  • Yeah, I don't think there's any way to report communities, just users and messages

  • Removed
    Is this acceptable?
  • Nope, definitely not. Thanks for bringing it to my attention. FYI, the reports came through a little weird (since it's about a community) and I accidentally hit ban on your account, but I've rescinded it (also on mobile so the interface was a bit different)

  • 500 Hours in MS Paint
  • I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.

    Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.

  • 500 Hours in MS Paint
  • yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.

    But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.

  • 500 Hours in MS Paint
  • A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.

    Pg. 65, under first aid.

  • 500 Hours in MS Paint
  • i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You're able to make 1 of each per wound you take. Unlike older editions, they've done away with the heal cap on it, so if you're down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely "unintended" based on how healing works (and older editions).

    Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It's not a D&D only problem. It's just more prevalent in D&D because 1) it has more rules and 2) it has more players.

  • It's just a prank
  • i feel like "does he not like bilbo?" can basically sum up gandalf's actions in the hobbit more generally

  • World of darkness books, including VtM are in a humble bundle this month
    www.humblebundle.com Humble RPG Bundle: World of Darkness: Month of Darkness 2024 Bundle by Renegade Game Studios

    Get the World of Darkness Bundle of tabletop role-playing games. Pay what you want & support charity!

    Humble RPG Bundle: World of Darkness: Month of Darkness 2024 Bundle by Renegade Game Studios

    Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em

    5
    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    cross-posted from: https://ttrpg.network/post/7655321

    > All premieres at 9am PDT: > > - Monday, July 1st - Spells Tuesday > - July 2nd - Crafting Sneak Peek (this is a short video; no premiere) > - Monday, July 8th - Monk > - Tuesday, July 9th - Sorcerer > - Wednesday, July 10th - Cleric Thursday > - July 11th - Bard Friday > - July 12th - New Dragon Designs

    0
    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    cross-posted from: https://ttrpg.network/post/7655321

    > All premieres at 9am PDT: > > - Monday, July 1st - Spells Tuesday > - July 2nd - Crafting Sneak Peek (this is a short video; no premiere) > - Monday, July 8th - Monk > - Tuesday, July 9th - Sorcerer > - Wednesday, July 10th - Cleric Thursday > - July 11th - Bard Friday > - July 12th - New Dragon Designs

    0
    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    All premieres at 9am PDT:

    • Monday, July 1st - Spells
    • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
    • Monday, July 8th - Monk
    • Tuesday, July 9th - Sorcerer
    • Wednesday, July 10th - Cleric
    • Thursday July 11th - Bard
    • Friday July 12th - New Dragon Designs
    2
    Going down for postrgres upgrade June 25th

    Just an fyi, we will be going down temporarily for a postrgres upgrade tomorrow morning around 9AM cst, this is in preparation for upgrading Lemmy to 19.5. downtime shouldn't be significantly long.

    Edit: upgrade complete

    0
    Week 6/24/24 PHB class reveals schedule

    cross-posted from: https://ttrpg.network/post/7479802

    > 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger

    1
    Week 6/24/24 PHB class reveals schedule

    cross-posted from: https://ttrpg.network/post/7479802

    > 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger

    9
    Week 6/24/24 PHB class reveals schedule

    2024 Player's Handbook Reveals (all premieres at 9am PDT)

    Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

    0
    One Year of TTRPG.Network!

    Today marks one year since the TTRPG network was set up after the whole hubbub over at reddit. While we certainly haven't been the largest instance in town, we're still reasonably active, and overall i think things are going pretty good.

    Not really much to say, just wanted to point out our fedi-versary. Thanks for participating and hope everyone is still enjoying themselves!

    7
    2024 Players Handbook | Everything You Need to Know | D&D - YouTube

    Wotc dropped a big video today all about the upcoming edition. There's a few articles breaking down some of the information out there already.

    2
    TTRPG.network is now certified green hosted

    Just a small FYI update, the host that we used just informed us that our website is now certified green hosted by the green web foundation, meaning that our site is completely hosted by clean energy.

    You should see the badge display in our sidebar about it starting today.

    2
    D&D Playtest Survey Results | Player's Handbook | Unearthed Arcana

    cross-posted from: https://ttrpg.network/post/3803122

    > Discussion with crawford concerning the playtest feedback from the most recent playtest

    0
    D&D Playtest Survey Results | Player's Handbook | Unearthed Arcana

    Discussion with crawford concerning the playtest feedback from the most recent playtest

    • Everything scored really well (in the 80s for most things, monk was the highest rated, most features in the 90s, might be considered "most improved class")

    • revised version of the healing spells scored high

    • Tasha's summoning spells will be imported into the PHB

    • 2014 conjuration/summoning spells rework scored really well and will be kept

    • They are deep in internal development for the upcoming PHB

    • May is not the release date as was purported before

    • "We will still be working on the PHB in may"

    • Dwarf art from pax is not the cover for the PHB. That's from the fighter section

    • This was the last unearthed arcana for the upcoming revisions

    • New encounter building rules are going through a lot of rework and playtesting

    • Revised DMG will have a significantly streamlined encounter building system

    2
    eerongal eerongal @ttrpg.network
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