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RPGgreentext @ttrpg.network

A skeletal foot, stomping on a human face, forever

Be the party, a ragtag bunch of misfits living in a small town near the border of a peaceful neutral good Kingdom.

Do not be the Dark Empire, ruled by an Undead Wizard for the last 500 years, on the other side of the border.

Rumours of war, armies passing through, we sign up to fight.

At first the campaign goes well, skeleton armies show no tactics or strategy, but their numbers start to tell against us.

Demoralised by fighting our own, raised as undead, running low on hope and food, we end up retreating.

Decide to stay behind and form a resistance group in the Dark Empire side of the border.

Infiltrate a settlement of miners, get jobs in various associated service industries e.g. smelting, entertainment, whoring - stuff the undead are no good at.

I'm playing the bard, so I'm in entertainment for the miners. It's about 50/50 living/undead in the mines. Undead for the grunt work, living to instruct them on how to. Some vampires in town as well, adding to the numbe

RPGgreentext @ttrpg.network

Elsimore the Wizard destroys Psionics (not my story, no song lyrics at the end I promise)

imgur.com Elsimore the Wizard destroys all Psions

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Elsimore the Wizard destroys all Psions
RPGgreentext @ttrpg.network

Don't let us distract you from the apocalypse...

Extensive background incoming

Be all of humanity, sheltering from the howling devastation of weather and strange ghostly alien monsters outside the last surviving fort

Be unsure how many years it's been, only know the number of forts because we call ours fort 16

There may have been others, but the first we know anything about was founded by people who called it fort 5, so they must have known of others before them. That one, we remember only the name, and a vague location, said to be in the Winterlands north of where we now take shelter

Apparently the ghost aliens of that time were fire based, and the snow was an additional barrier to protect our fragile civilisation

forts 6 to 9, we don't know much more about, fort 10, though, is where the Cult that guides us really took shape. It's where Helena was born, and where her powers were discovered

Helena, also known as Angel-Lena or An-helena, can regenerate, and her lymphocytes can be harvested and transfused into others

  • Needs more details.

    Were the PCs space bandits, or were the bad guys space bandits? The rival space officer woman, was she part of the same organisation, or a rival organisation?

    Set entirely in space, or some ground action as well? Was it funny, serious, a funny story about a serious campaign?

  • RPGgreentext @ttrpg.network

    Fewer than 101 Goblins

    Be me, human sorceror with a level of paladin for the saving throw bonus cheese

    Be the other guy in my small party, Borbo Butterbit, halfing rogue with a spiked chain for some fuckin' reason

    Wierdo

    .

    Campaign begins... we're on a boat, sailing to the New World

    A new land of hope for a fresh start, far from the stifling rules of the noble classes back home, here we can finally have Freedom

    The mayflower didn't land on us, we landed on the mayflower? I dunno

    Arrive in the semi-lawless frontier settlement

    Robbers try to take the seeds, plows etc that the settlers have brought, we fight back and save the day

    Borbo doing fearsome damage with his chain

    Jokes about "don't yank my chain!" and "I'll chain you up" and shit... in fact, jokes might be too strong a word

    Really loves his chain

    Wierdo

    .

    Anyway, with small party size, DM gives us a cleric NPC to help out, he was on the boat the whole time, impressed by our bravery and altruism in helping the settlers, previously he thoug