TheGreatDarkness @ TheGreatDarkness @ttrpg.network Posts 60Comments 131Joined 2 yr. ago
You could still make hella profit, indeed. but when you are as big as WotC and, more importantly, Hasbro, hella profit may not be enough to make more profit than previous fiscal year. Shareholders only care about growth, not ethics.
There's a Shadowrun hack?!
I wish I could
If shareholders take you to the court for not prioritizing short-term profit at all costs, are you willing to defend this position?
Seconding that, we need more details.
The op of that tumblr thread blocked me after I asked him about the fact things he claimed were common knowledge about a video game I played extensively as a kid do nopt line up with my memory. So I'd take his claims with a grain of salt.
"AI, what's the good picture for news about corproate CEO stepping down?" "Sexy knight dommy mommy that will step on my bad robot programming." "I'm deeply concerned about you, AI"
"like a good person in the pre-civil war era" is so darkly hialrious to me. I run in old setting, Mystara, where two biggest empires have legal slavery and are also bittere rivals. One, Thyatis, is based off Roman Empire and biggest hurdle to ending slavery is that whenever you try to argue against it, Thyatians point at other empire, Alphatia, and it's "pre civil-war south style slavery" and argue that next to this their (a.k.a. Roman) style of slavery is very humane.
And I still made it very clear that if any of my players try buying slaves, no god will save them from my wrath.
You're taking a design flaw as something intentional.
Precisely. In grander lore Nine Hells is composed off souls Devils basically stole from the Gods and all worshippers of gods, even evil ones, go to their type of heaven. And if that heaven looks like hell, that just tells you this god has some freaks for worshippers.
You are already rewriting the lore as you speak. First of all, always evil races do not go to hell, they go to domains of their gods. Hell is for people who signed a pact or no one else wanted. You're full of shit
I love to see your progress and how this comic evolved into an adventure with a very classic feel.
You should probably realize you are arguing with two different people and you're asking me to defend "original argument" (the one calling people who want module to leave nothing to imagination cowardly) that was made by a different person.
I have run Lost mine of Phandelver, several of Dragon of the Icespire Peak adventures, two and half modules from Candlekeep Mysteries, one from Twelve Peculiar Towers, one dms guild adventure, I think this is far from not having run a modern module as you accuse me of.
I ran quite few old modules and I think it's doing them disservice to just assume their design philosophy was inherently wrong or flawed. Yes, we developed many different ideas and perspectives over the years but they were often aiming for different things and old modules are, I notice, often very good with presenting PCs with a situation and letting them go wild with solutions. I think I prefer them to modern WotC or Paizo formula of a strict linear plot
I don't buy WotC after OGL, but I do not think it's necessairly bad to leave some things up for DM's decision. maybe not sailing rules, but still
Then why are you still buying from them? It was well-known they do this before Spelljammer, why did you keep buying?
I started with an action opening, so like a semi-full score, but it went well. Then we did downtime and next plot hooks. Honestly, I see why you could find it stressful, it relies on improvising a lot, but it's also somehow less stressful for me compared to knowing I have prep work to do before my d&d game. I can actually see myself running two campaigns if one is Blades and other is something more prep-heavy like d&d. I'll if I have the same opinion after few more sessions. I hope I do.
Two experienced players, two newcomers, my first tame with the game. It went fine, everyone seemed to have fun. I opted on throwing the players into a more action opening, I was amazed how their own rolls filled in the time to make situation take half of a session and built the tension and pressure by themselves. Did downtime activities, including two starting long term projects, and later threw in some plot hooks. Next session we will begin on selecting next score. We would have done that this time, but my Internet crashed.