I've been sitting pretty with both uBlock Origin and uMatrix stopping both the ads and the delay from YouTube. Not sure what exactly is doing which, but it's been working for me
The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we'll see that wall broken down.
Which, as history shows, is a tenuous proposition at best.
Should give you an idea of the quality of the coffee at Starbucks, I guess. One step above diner coffee here in the States, but that's not really saying much.
Oh nO! noT SocIAliSm!
Would it be pronounced "sh-it" or "z-it"?
Quick, tell him that on Twitter! Maybe he'll actually do it and we'll finally be rid of his godawful grandstanding.
Try garbanzo bean water, or aquafaba, using unsalted canned garbanzo beans. The protein chains in the water function very similarly to egg whites.
Hardly ever. The leaves store water, and it thrives in arid conditions. I'd water it about as often as a snake plant.
So I wanted a bit of greenery at my desk, and decided to set up a small garden. It's coming along! The plants in order from left to right, top to bottom:
- Sansevieria Trifasciata
- Tradescantia Zebrina
- Mentha Suaveolens
- Hypoestes Phyllostachya
- Hoya Carnosa
- Portulacaria Afra
I had a problem with spider mites, but hopefully by taking cuttings of the mint and dumping the rest of the plant we're all good.
(Second time attempting this post, phones are not great with posting images.)
They did. It's called the Vita and it's still amazing even after Sony dumped it. I have one a friend cracked for me, and any game I could possibly want to play runs at a crisp 50 fps with no fluctuation. If only they had marketed it better.
I'm pretty sure this has something to do with using the Moon as a jumping-off point to the rest of the solar system. Assuming we can get a functioning colony on the Moon, it will be significantly easier and cheaper to get to Mars and potentially other planets as well. This might just be something I heard from a friend of a friend though, so don't quote me on it.
My suggestion for balancing encounters? Don't. As long as the monsters and traps feel appropriate, full balancing is unnecessary. There's a couple reasons for this. One, your players will escape or beat situations in ways that you could never have imagined, and; two, if things get too hard and everyone's really struggling, you can scale back the encounter and even fudge dice rolls if it makes narrative sense to do so. Deus Ex Machina is not off the table either, for D&D at least. Remember, your players are heroes: something saving them right as all hope was lost is par for the course. The only time characters should die permanently imo is when it makes for a compelling story.
And I've already reported it as misinformation. Nice when a website lets you report stuff without having an account.
You could always use Outlook's calendar if you wanted to add to people's schedules via emails. It's a little "business-y" for my taste, but it is effective at reminding people there's a game happening. It also has Teams integration for a searchable chat option, a file storage system, video chat, etc. Discord is pretty bad if you want an archive-able chat.
Alternatively, you could also try Matrix, which is the open-source version of Discord and has a ton of integration options available. It does require that everyone download something, but any coordination effort is going to require some amount of buy-in from the players. Let us know what works!
Standard combat in D&D is based off of an old system where the tension comes from a survival-horror "will I die before I escape with the loots?" feeling, which means combat is supposed to be dangerous, punishing, and generally a bad idea. Most people today don't enjoy that style of gameplay and are more interested in the narrative side of play. This makes combat a chore because it drags the players out of making interesting choices narratively and doesn't replace it with anything. Combat doesn't have that cloak of survival surrounding it, making it feel hollow and tacked-on.
The biggest thing for me to counteract that is giving people the ability to "fail forward." Not an original idea by any means, but I get the feeling that most people play D&D with a, "I roll to hit, miss, whoops that's my turn" sort of vibe. Admittedly there's no mechanic in a regular D&D game to facilitate this, but I like borrowing from Blades in the Dark with their clock system. Instead of failing to hit, the player hits, but it initiates some kind of countdown timer for something else happening in the fight or elsewhere. This gives me the ability to build tension in the fight while also giving me reasonable control over the length of the fights as well.
I like your implementation of Luck Dice; it seems to balance out some of the feel-bads while giving players options. I don't know if it addresses the core problem of misses in combat, but at least players won't feel like they're not going anywhere with a string of bad rolls. It also neatly fits into the heroic fantasy aspect of characters being better than most people and nothing can truly keep them down. It might be interesting to give your big bads Luck Dice too to make them feel more scary instead of doing lair/legendary actions. Let us know how it goes when you run your game!
Out of curiosity, do people feel that Kickstarter projects should be on the list for news? I was avoiding it this week, but there are a LOT of board games and card games being Kickstarted right now.
Hello everyone! Calzone here, with a new section for !tabletop I'm calling "Last Week in Tabletop" where I will be going over the news of the past week. If you don't see something mentioned that you really think aught to be, please add a reply with a short description and a link to where you found it. Without further ado, let's get into the news!
---
RPGs
The biggest news this week was Paizo announcing the final version of their Open RPG licence called the ORC Licence. If you'll remember, this was in response to Wizards of the Coast attempting to change their Open Game Licence to make it harder for 3rd party groups to profit off of their work back in January. Paizo decided to take matters into their own hands, and have developed a new Licence that they are garunteeing anyone can use forever. If you want to read more about the ORC Licence or would like to download it, the article and link is here.
If you haven't seen the releases from Dimension 20, they've started a new actual play over on Dropout titled Dungeons and Drag Queens. Should be an absolute blast, knowing how their actual plays tend to go. It does require paying for Dropout if you want to watch, so keep that in mind. If you're on the fence, maybe wait until they put the first episode up for free on their Youtube channel before diving in. I certainly will be keeping up though.
Board Games
There's been a couple attempts at an Avatar: the Last Airbender board game, and this week Funko Games/Prospero Hall announced their take on it here. The game looks interesting, if only because it's a cooperative board game rather than a competitive one. Feels on-theme!
For those who play Tapestry, it's getting a new and final expansion in Fantasies and Futures. The game is receiving a number of new civilizations, tapestry cards, etc. that are more focused on future tech interacting with magic systems. You can read their dev diary here, where they go into greater detail on some of the new additions and their design philosophy for the expansion.
War Games
Games Workshop has been doing their latest round of Warhammer 40K (sorry, NOT Warhammer 40K) previews for their upcoming 10th Edition release, and the models look absolutely gorgeous! Ever wanted to get into Adeptus Titanicus, but didn't want to shell out for old Forge World models? You will no longer have to with the release of a Cerastus Knights line coming with the 10th Edition updates. In addition, you can now field Angron in both Primarch and Daemon Primarch forms! Glory to Chaos!
Card Games
Unfortunately (or fortunately, depending on the state of your wallet at the moment), the 1/1 One Ring has been found and apparently already been graded. No more shall we have to scour those pesky Lord of the Rings packs! Well, maybe we will anyways, but that's besides the point. The person who found it is currently looking to get around $1 Million for it, which if sold would make it the most expensive playing card in history. Good luck to them, I certainly will not be making a purchase like that any time soon.
---
That's all for this week, folks! If you have any recommendations as to good sites to browse and colate news from, or I forgot to mention something, let me know and I would be much appreciative. Otherwise, I will see you all next week!
So after reading a number of posts and comments on here about Linux, I've decided to give 'er a go. I have access to an Azure VM, but I have never done anything involving Unix before and have only a basic understanding of coding in general.
Where do I even start? The most daunting thing for me is command line script, as it seems I have to memorize close to 150 common commands and their functions. Is there a set of tools or free classes that would make it easier for me to understand, or should I just get stuck in there? I was planning on using Pop!_OS since I do a lot of gaming and it seems like the closest thing Ubuntu has for that purpose.
Finger limes are an unusual fruit that has caviar-like flesh and pops in your mouth. They come in all kinds of interior colors, and sound amazing. I've been trying to find some in California, but they're native to Australia and I haven't seen any even in specialty stores. Does anyone know where I might find them here?
Just a dog chasing cars. Varied and various hobbies, including but not limited to: rock climbing, ttrpgs, reading, cooking, leatherworking, ceramics, model-building, wargaming, video-gaming, brewing, etc., etc.