Gulikit make some good pads with hall effect sensors (and aftermarket hall effect sticks for things like the steamdeck). Dunno if they make versions with their own receiver tho.
I didn't play much Elden Ring as it strayed too far from what I liked about the earlier Souls games, personally. Demon's would only give you a checkpoint after killing a boss, though you could open up shortcuts instead. Dark Souls 1 had a few more checkpoints but there was none of this respawning right outside the boss door that you get in ER and some of the later series games (to make up for the overtuned boss challenge in those games).
This meant, at least on your first playthrough, you tended to be doing this slow, tense exploration of hostile areas. Because dying would not only cost you progress, but potentially your next level if you failed to retrieve your souls.
I am mostly joking, but I do remember reading somewhere that the punishing corpse run aspect combined with the lack of checkpoints was a response to how toothless death was in Bioshock and games of that era. Compare a death in Demon's Souls to Bioshock, where you pop instantly out of the nearest vitachamber(?) with no loss, for example.
My first boss was a "just" guy. Thankfully he was also pro dev, being one himself, but sadly he was completely self-taught. This led to some interesting ideas, such as:
"We should not migrate anything to, or start any new projects in, .net framework 3. We should become the experts in .net framework 2, so people who need .net 2 solutions come to us."
"Agile means we do less documentation." (But we were already doing no documentation)
"Why are you guys still making that common functions class library? I just copy a .vb file into every project I work on, that way I can change it to suit the new project." (This one led to the most amusing compound error I've fixed for a fellow dev.)
Good guy, all in all. But frustrating to work for often.
Would this allow apps like Solaar or Piper to work without having a udev rule allow the seat user and plugdev groups RW access to all logitech /dev/hidraw* nodes?
I forget the name, but I believe it's the one where Accuracy International -- a company that was 3 guys in a shed at the time -- submitted their sniper rifle for military testing just to see how it would do, and they were asked for some impossible number of them because it was way better than what the big established companies offered.
I am not gonna use SteamOS. But if a bunch of regular folk do, then it might convince peripheral and game makers it'd be worth putting in a modicum of effort to support linux. That's why I'm excited for SteamOS.
Gulikit make some good pads with hall effect sensors (and aftermarket hall effect sticks for things like the steamdeck). Dunno if they make versions with their own receiver tho.