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PlayStation 30th Anniversary Collection
  • It looks cool and I like some of the little callbacks to the original PlayStation, but I imagine the price for this is going to be ridiculous and that's before the scalpers inevitably get their hands on them.

  • Nintendo filed a lawsuit against Pocketpair, Inc.
  • Kind of surprised it took this long to be honest. Also a little surprised it's a patent lawsuit, but then again it might be easier to prove infringement on a gameplay concept you have patented rather than copyright.

  • YouTube Hype gives smaller creators a place to shine
  • This actually doesn't sound terrible? I mean I'm sure people will find ways to abuse it, but the concept seems pretty good. There are plenty of tiny channels that could use something like this to get more attention when they put out a video.

  • Weekly “What are you playing” Thread || Week of September 15th
  • Been bouncing between Wizordum and Void Stranger over the last few days. Wizordum is a fun "boomer shooter" that takes a lot of inspiration from games like Hexen and I've been enjoying mowing down monsters with fireballs and a magical shotgun. Void Stranger I'm still not sure how I feel about. Heard it mentioned a few times as a very meta game with a lot of layers. In theory I like games like that. Figuring out the core puzzle gameplay of moving blocks around has been fun, even if I don't consider myself that great at puzzles, but the meta stuff is riding that fine line between being just cryptic enough to be intriguing to being so cryptic that I'm not sure how I'm supposed to figure this out without a guide.

  • #StopKillingGames Update: Denmark passes threshold as initiative reaches 1/3 vote milestone
  • Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I'm a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.

  • The Entire Humble Games Team Has Reportedly Been Laid Off
  • "We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all." Nice. Always a great move. Also, I don't see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and "restructuring" the company is going to have some kind of impact.

  • Huge 60-hour Skyrim mod that’s like a new expansion sets launch date
  • I remember reading about this mod years ago when it was still in early development, can't believe it actually has a release date. It's always nice to see one of these huge Skyrim mod projects actually make it to release.

  • The Force Unleashed I/II was not as fun as I thought
  • I have a lot of nostalgia for The Force Unleashed, but even playing it back then I remember thinking the combat was kind of rough. I can only imagine how dated the gameplay must feel for someone picking it up for the first time these days. The idea of being this unstoppable Force-user was cool, but from what I remember the game struggled to live up to that promise. Like pulling down the Star Destroyer. It was everywhere in the marketing to show just how powerful you were going to be, but in the game itself it was just this tedious section that dragged on longer than it needed to. At least that's how I remember it.

  • Weekly “What are you playing” Thread || Week of June 30th
  • I've been working my way through the Baldur's Gate series after putting about ninety hours in BG3. BG1 was fun even if the story was a bit predictable and generic, although it did feel like playing through a DnD campaign. Really enjoyed Shadows of Amn, but Throne of Bhaal just turned into a slog at the end. I think the most interesting part of playing through the trilogy was watching Bioware's style develop over the course of the three games. As someone who was introduced to Bioware through Knights of the Old Republic and Jade Empire I've always thought Bioware's character writing stood out, especially in the old days, so it was a bit jarring to play through BG1 where the companions feel more like hirelings you pick up for their class rather than full-fledged characters. BG2 felt more like a classic Bioware game with banter, romance, and companion quests, although the Real Time advancement system kept glitching out on me. I was hoping to move on to Planescape: Torment after TOB, but I'm feeling burnt out on Infinity Engine games. So right now I'm trying to find something in the Summer Sale to serve as a palate cleanser.

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