As internet services get faster, i dread the day that games (or at least essential parts of them) are kept behind a server and the only way to play them is through an encrypted connection.
Not surprising, it's like the mcu, they don't have any new ideas or even good old ideas but they just have to keep shoveling the shit out because it's profitable.
They discovered the magic of free live service games, so they’re continuing to update Warzone which takes in billions (I think), and use the profits to create a single player campaign and a short lived paid multiplayer mode that will take in an additional billion while funneling those players back to Warzone, which is their bread and butter., once the latest COD fad dies down within 6 months
AAA studios have invested higher and higher budgets to seek larger and larger audiences to deliver lower and lower quality products.
Indies don't have the same budget problems, so a smaller investment can still be successful with a smaller audience. That's why Indies are killing it these days.
it's not even about larger audiences anymore no one introduces 4k texture streaming into their game to reach a bigger audience. it's about milking their already existing fanbase with a new price tag, and a new slew of predatory microtransactions.
In a socialist society I could maybe almost make a case for this not being a completely stupid and terrible idea
In the world we live in however, Cox Cable limits my fucking downloads each month and there’s no way in hell I’m hitting my data cap to stream CoD textures that could’ve just been on my system the first time
When the fuck did that switch happen btw? When I was a youth I remember having strict data caps on mobile data but wired internet to your house didn’t have limits because that’s not how the infrastructure works and limits make no sense. Now it’s the opposite, I get close to my data cap for my home every month but only the absolute bare minimum cheapest phone plans have caps.
This is one of those things that they will continue to get away with because people will continue to buy it literally no matter what they do. I don't think individual actions in "I won't buy this" matter systemically but when it comes to stuff like this it definitely does matter.
i mean sure if you don't want any customer outside of dense urban areas from rich countries just make your game constantly download 4k textures. also when did Activision hit black ops 6? i always think black ops 3 was just released yesterday.
I misread this as 300mb and briefly thought it actually made some amount of sense. (I mean not including the textures is still for always-online DRM, but at least you're getting a smaller download size in that world)
I think they want you to pay like $20/month for gamepass to play it instead of owning it forever. It'll be available on day 1 and you can play it on the cloud without downloading. Sneaky capitalists figured out how to make you pay full price for a game by renting it for 3 months
the recent mw2 was ridiculously rife with hackers, i watched a friend play and every killcam had obvious aimbot locking on through walls. cross-platform gaming was a mistake, pc players deserve their virtual gulag. also i can't even fit 300gb on my internal drive, unless it was the only game installed.
i can't even fit 300gb on my internal drive, unless it was the only game installed.
That's why they're inflating the size like that, because they want to occupy as much space as possible and be as much of a pain to reinstall as possible so people get rid of their competitors and keep them around forever instead. It's a toxic competitive adaptation that's been getting progressively worse over the past decade or so since the strategy has worked out for them so far.
How in the absolute fuck is it even possible for a game to be 300gigs AND need you to stream the textures? How could anyone think streaming textures from a fucking server would be beneficial for literally any person or purpose?
Yes, but it's misleading. Since CoD has a new launcher, that 300 GB includes MW2, MW3, and BO6, and each game can be downloaded separately. Since the games share a significant amount of code and assets, doing it this way actually saves space.