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  • One thing in particular older MMORPGs did was essentially just need a week restart. They could not figure out how to. Make the server not have some bug or another that slowly increased memory usage, so eventually it would just break from the bug.

    To alleviate this, they did weekly restarts. Also a good time to do longer full backups, integrity checks, etc. But the main impetus was needing to restart everything.

  • Not just database migrations as others have mentioned, but database state. Databases can result in a lot of dead data, because of how transactions and locks work. Cleaning that up can cause usage of the database to be blocked for a short time. It's easiest to do this periodically if there's down time

  • The servers run on regular operating systems. They might wish to back up the storage (and databases), update the OS, or update their game server software, all of which is a lot easier if the service is stopped.

34 comments