There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.
Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.
As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling's utter shock when they were letting me try RDR2 the first time, I'd say the reverse is also true.
Oh that's nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.
Yeah, the issue is it isn't intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn't really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.
can someone explain to me what is this "rule" I see a lot in posts titles? sometimes mixed with other words? I'm having a hard time to understand its meaning
The rule of the community is you must post before you leave after viewing something. It's obviously not anything policed.
Someone started showing their adherence to this rule by putting the word 'rule' in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they're usually not very cryptic.
My post got removed for having a title that claimed that rule was not in the title, despite the word, "rule" being present in the denial. This is a kangaroo court.
I look for sneaky and if there's isn't one try to create a sneaky route, fuck that up and alert everyone then kill all enemies. First time I played Human Revolution I took the tranq gun and went through vents. Came out of the vents and got seen straight away and then had to use a tranq gun with everyone swarming at me. I do the same shit in dishonored too, try to be stealthy, usually fuck it up at first then go on a killing spree. Ironically I love stealth games and I've been playing them for years and have found memories of Splinter Cell and MGS.
And he's right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it
To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I'd expected from his previous videos that I nearly got whiplash watching it lol
Surprising that Boneworks wasn't mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there's a couple puzzles I've never even solved because the walls were too low.
I'm not a fan of puzzle games but boneworks was genuinely pretty fun. I remember I spent 30 minutes or so trying to climb that stupid giant orb that rotated.