Why is gaming so dependent on IBM PC compatible hardware now?
Ultra-low-end business laptops from 2015 with a mobile Intel Core i3, 4 GB of RAM, and integrated graphics still have a dramatically better gaming experience than the Pixel 7 Pro. Why?
By the way, this is even with the help of emulators. Without emulators, gaming would outright be impossible for most people
The very robust selection and extreme amount of fine-tuning of emulators on that really old business laptop vs... all Android gets. The only Sega hardware that is emulated on Android is the Dreamcast. For Saturn and below, there is nothing. Even weak IBM PCs just have a very robust library of games that smartphones have stopped making attempts to catch up to.
Technically Dreamcast emulation is superior on Android over anything else... but you can easily run Android apps on an IBM PC.
Dependent? It's not dependent but targeted. That is the largest market for computers and computer accessories. That's why the PC market is often targeted because the rest of the majority exists.
I thought smartphones based on the arm64-v8a (or in some cases, armeabi-v7a) were actually the largest market for computers right now, and yet, despite having a larger market, they have a far crappier gaming experience.
It always has been since the 90s. Although seeing as games are written for OS not for hardware architecture the reason things run like ass on a phone is because there will be a software translation layer getting the thing to work.
In addition, phone hardware is designed for power efficiency where laptop and desktop aren't as pushed that for for power efficiency.
The 10 year old PC has a much much bigger power budget than a phone. It wasn't until really recently that ARM got anywhere close to x86 performance.
While the phone technically possibly could be better, it would also drain in an hour or two if it was maxed out. And most people have crappy phones that can barely hold 60fps doing nothing so mobile games usually target the lower end devices to maximize the amount of potential players, while also remaining battery conscious.
There's also just not that much demand. Nobody has space on their phones for a 120GB game, and nobody wants to play a AAA game on their phones because gaming on a phone sucks ass and if you're going to dock the phone you might as well get a console.
But for real games I use my PC. I don't understand people going crazy about the steam deck too. Who in their right mind enjoys for example Cyberpunk on a tiny screen, that's like watching Dune on your phone. What's the point?
Actually, the answer for small screens is specially for porn games. A lot of people cannot comfortably enjoy them on a laptop or desktop IBM PC, so they need a device they can take with them into their bed so they can comfortably play these.
Unfortunately, the developers did not listen, so people like me risk hurting their neck and back to play these in bed by using a laptop.
Not to mention, my Pixel 7 Pro has a much better display than my laptop.
Slay the Spire is superior on mobile (so are a ton of board games like Jaipur and Spelndor). Sagrada works really well. I’m curious about the new Ass creed. The old Infinity Blade games were fun and had overall good graphics, even for PC games. I wish the dude behind “THOSE GAMES” would port it to mobile, but steam link is a thing. Doorkickers. Some of the dual-stick shooters.
Except, I am talking about an ultra-low-end business laptop with integrated graphics and 4 GB of RAM...from 2015. Its gaming experience is still dramatically superior to even flagship smartphones from 2022, simply because those smartphones are not IBM PC compatible enough to run any software.