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  • A WipeoutXL-esque hover racing game, maybe with open-world-racing-game vibes, with the deep technological complexity of a flight simulator like X-Plane.

    I spent a bit of time in college tooling around with it, actually, even though it turns out that years later I'm really glad I didn't end up in the game development industry.

    Way I figure it, it would require you to think about systems-level issues. It's a Formula-One styled thing so if you end up exceeding the altitude limit in competition, ten second penalty to your time. Do you want to use a lifting-body styled groundplane? Or lift-fans, knowing that that comes out of your power budget but will do a better job of keeping you away from the altitude limit, less susceptible to other people's wing vorticies, and avoid needing sturdy wheels? Etc.

    As open world games have gotten more open world and popular these days, I suspect that the difference between then and now is that it might be funner with tune codes a la Forza Horizon so that you could play it without being quite as much of an expert. And maybe a lot of the more complicated mechanisms might actually be a little less intrusive when you can spend a bunch of time tooling around the landscape running into trees without the strain of competition before you actually get going.

    There's a lot of flight simulator players and frankly part of the joy seems to be that, when it is really really complicated and accurate, you are learning skills that might be useless-ish but there's still that joy of learning and also of playing around with a large dangerous object that could kill a lot of people and not being worried about that when you flip an airliner upside down. And/or the "I could be an airliner/stunt pilot if the FAA wasn't so damn restrictive on the medical" vibes.

  • SimEarth remake.

    Newer games in that genre are all too focused on terraforming or human impacts. I miss the geosphere/atmosphere/biosphere interactions.

  • I'd probably do something like ARK: Survival Ascended; but rely less on 'realistic' dinosaurs, and do something closer to Horizon: Zero Dawn - where the creatures were still able to be somewhat freeform/modified from real species.

    From there, I would toy around with a couple of ideas - such as semi-procedural maps (where say, The Island is the same up top, but each of the caves can be generated in different places, and the caves that generate are themselves procedural in nature). I want to be able to tell a story where necessary, but make 1:1 walkthroughs impossible - in order to force people who Google everything, to actually have to explore - while still getting some use out of the searched information.

    I'd add a little bit of pal-world to the mix, requiring certain creatures to integrate/operate certain crafting tables, and also some RPG-ish elements where gear could be found that had special traits, such as run speed boots, etc.

    Then I would rework boss battles and tames so that you didn't just zerg them with the "strongest" creature, but would have to mix stuff up - you would need a creature that helped reduce damage, a creature that could hold aggro, maybe some creatures could stack debuffs, and others could remove debuffs from your team, etc. Balance it so only 1 of these things couldn't defeat a boss, but some intelligent combination of them could do it pretty easy.

  • A party-based, character interaction focused elderscrolls-like with yakuza style side stories out the ass.

  • A massive metroidvania rpg with a detailed character creator that takes place in a rural town that's gradually twisted and distorted, the population driven to madness by an unknown force. Something like that, anyway.

  • A 3D port of cataclysm DDA with beautiful graphics and asynchronous co-op.

  • I would remake Maplestory 2 to be what it SHOULD have been!! A 2.5D platformer. Without the couples NX Cash crap. Get that dating sim stuff outta here!!

  • I've got a few.

    A reboot of quake... Quake 2016 if you wanna.

    A NieR:Automata sequel. (or a remake of the PC port).

    A looter-shooter type game, where instead of you building your weapons, you program them. Like, the unlocks in the game are sort of code blocks, which you combine together to upgrade the weapons and characters... Sorta like scratch: the game

  • I've had an idea for a while but I'm not exactly sure how to make it work the way I want it to. The basic idea is that I want a game where not only are there multiple playable characters but each character would have there own game genre. The idea started off as a combination of a personal joke about both Armored Core and Ace Combat sharing acronyms and the fact that I don't think I've every really seen a game where, if it has multiple playable characters, that the gameplay is really that different. Then it snowballed when I started thinking about how that would work and I thought about adding other games like Kingdom Hearts, Resident Evil 4, Besieged and Fallout/Elder Scrolls.

    I know for sure that I'd want the game to be kind of complex for every character because I also like it when games give you the option to build the character you want to play as and allow character builds to be vastly different. As part of this, the game would also have magic, modern firearms and possibly futuristic technologies while keeping everything balanced so that more "primitive" weapons are still worth considering.

    I think that in order for a game like this to work it would have to either be determined by the character as well or possibly just mission based like how the "AC" games are (or at least were, I've only ever played the PS1 and PSP games for both of them).

    • If you want to scratch that "players have their own genre" itch, you might look for asymmetric gameplay. There are a few video games, Death by Daylight being the most famous, but many in the "monster vs party genre". There's a shark one I can't remember the name of, and a few eothers. There's also Davigo, a VR game where the VR person plays a giant floating head that tries to smack a little person running around, played by your friend on a regular PC in FPS mode.

      Sort of tangent to those game, of course there's your hero shooters and MOBAs, which are much more aligned objective wise but with very different gameplay per hero. I'm a sucker for DOTA which has very different heroes, and then there's your Team Fortress or Overwatch style FPSes too.

      You've also got really expansive games where you have access to all the gameplay loops but people can pick what they want. Think like a multiplayer Stardew Valley. Elite Dangerous comes to mind as a game where you can go do space dogfighting, space trucking, exploration, or mining - and they all play pretty differently. You can even combo, like mine dangerous areas with a fighter escort to protect from pirates who want to fight.

      Really outside video games, but closest to what you're talking about you might like the board game Root. It is a board game (though there's a PC version), but it plays VERY differently depending on which forest creature you are. Cats play a traditional conquer and control (think Risk), the Birds play an action chaining card game (think like a deck builder), the Racoon does his own like exploration game, etc. but they all interact in different ways when their goals come at odds with another. It's an awesome, super creative game. Big fan.

      • The problem with most of the games you mentioned, it's just different objectives or play styles and not entirely different genres. I wanted something more extreme, like for example imagine playing Monster Hunter but you chose a professional racer as your character, so the gameplay would be similar to the Need for Speed games and probably have little to no combat. With the player having the option to either go for a high acceleration build, a higher top speed with better boosts build or some other build designed around a specific vehicle they like.

        Or a better example I just thought about, was that you chose a theme park owner. So the gameplay becomes that of Roller Coaster Tycoon and you use the money you earn from your parks to hire hunters, upgrade their equipment and send them out to hunt the monsters for you.

        Also, I was mostly talking about single player games, that's why I said "character" and not "player".

  • Original game concept:

    • a single player playing two games at the same time using split screen. One with the left analogue stick and left shoulder buttons, another game with the right ones.

    Improve on old games:

    • A proper remake/remaster of Final Fantasy 7 while keeping the original turn-based combat, pacing, and story.
    • A true sequel to Shadow of the Colossus.
    • New Burnout game with proper tracks instead of open world.
  • I would make a game like Anthem, but good. I loved many aspects of that game: the exosuits, the co-op focused gameplay, the open world, and yes, I like looter shooters.

    Other things I would do: -Combat/traversal would be a bit more ground-based. There would be jet-assisted jumping and maybe limited flight, but not sustained flight -A modular weapon system. Take a base handgun/long gun/launcher/etc and modify it to be rapid-fire, scatter shot, sniper, target-chaining, or whatever else. -A post-apocalyptic world with a harsh environment that requires vehicles or exosuits to get around in outside of established towns/shelters.

    Other game Ideas I had: -A single-player story-driven game where you play as a battlemage in your nation's military. The setting would be somewhat modern-day with magic. Due to the presence of magic, guns would be extremely limited or nonexistent, and I think would be an interesting idea to explore. -A gacha game without the gacha. I like games like Genshin Impact with the open world, exploration, characters to collect, team building, and regular content updates, but without the predatory monetization and focus on dull grinding and daily-logins to drive engagement. I'm not sure how feasible this would be without the amount of revenue a gacha game brings in, though. MMOs kinda do this, but I would want to build my own party, rather than play a single character.

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