Some modders make great low resource mods, but anything Forge is awful about this. TheCaveMinersWorld is one of my favorite non-forge mods ever, and is pretty much invisible performance wise, even with minor improvements in some areas.
The specs required to run high render distance mods with beautiful shaders keep going down. There’s legit work being done if you don’t fall into the trap of moving the goalpost every time a new wave of mods comes out.
these cockfucks said 1.6 was going to have performance improvements and it literally made the game 3x slower at the start and it's still this way and they're just like "idk ummmm AMD???"
Paradox - "Hey, this patch should make Stellaris run 2x faster after 2300!"
Reality - Game runs more sluggishly than ever
Every. Fucking. Time. I'm not sure they've fixed it as of late since I've not played since before the last couple of DLC. Might have to fire it up again and try to not play commie foxes in space (I will)
it's because it has a lot of shit to track that it's constantly tracking that is constantly updating and sometimes they're like "hey what if we put in more shit to track"
I just tried to boot up CK3 on my steamdeck and the whole game crashed, this is optimized? Are you saying that if I can get it to load it'll run decently?
I find it wild games release like this and only run on top tier rigs that like a fraction of steam users actually have. They have access to hardware surveys and just ignore them.
One thing I've found annoying is all the praise the original DD pc port is now getting... I don't know who tf memory holed that port but at release it was horrible and barely scraped 30fps on my system at the time.