A decentralized gaming platform for alternatively obtained games
Hey folks,
our team has worked tirelessly for a year to bring you Crackpipe, the open-source, decentralized, and liberal alternative to conventional cloud-based game platforms like Steam and Origin. We're thrilled to announce that Crackpipe is now available for everyone, and we're delighted to share it with the community as an open-source project.
With Crackpipe, you and your friends can enjoy playing and tracking games on a shared file server, free from the restrictions of traditional platforms. Embracing "alternatively obtained" games, including DRM-free titles, Crackpipe offers a flexible and open approach to gaming - think Jellyfin, but for Videogames.
Take full control of your gaming experience with Crackpipe's self-hosted approach. Explore your server's game collection, securely download, launch, and play games, and monitor your playtimes and progress - all even when the server is offline. Compare stats and play states with other users on the server for added fun.
Our server features include automatic indexing of games, metadata enrichment with RAWG API, multi-user authentication, configurable logging, health monitoring, full-text search, filters, sorting, pagination, and a fully documented API. Crackpipe's high configurability ensures it fits your specific needs.
Join us on this journey to embrace a more open, flexible, and enjoyable gaming experience for all. Try Crackpipe today and share your contributions, feedback, bug reports, and feature requests.
cool stuff but what about packaging the games? only transfering files is most of the time not enough and games need registry stuff and what not and on games that need a setup.exe to be run, is that unattended like on steam or do users need to click "next, next, finish"?