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Any tips on how to map a standard modern controller to this ...thing

Two d-pads, one analog stick, three triggers and two face buttons? What were they smoking in Kyoto in the early 90s

I have only seen a Nintendo 64 in real life like twice back in the 90s so I have no clue what all these buttons do in most games.

Thanks to recent developments I went and downloaded every Nintendo emulator I could. I was surprised to see how fractured Nintendo 64 emulation seems to still be on PC. I was expecting there to be a Duckstation, PCSX2 or Dolphin equivalent but no, there seems to be no clear winner, and two of the bigger ones are closed source and use plugins like it's 2005, and one doesn't even come with a GUI by default

26 comments
  • What were they smoking in Kyoto in the early 90s

    For cultural reference, Sony and Sega tried to do 3D with a D-Pad. Nintendo would show everybody why analog sticks mattered.

    • Yeah, they were trying to make something that could play with the d-pad or an analog stick before the dualshock. It's not an awful design, but there aren't too many popular games that use the d-pad so it seems goofy in retrospect.

  • Actually that dumb thing rocks and when emulating an N64 game you should always play with some cheap knockoff of it you got from aliexpress.

  • Some rules of thumb:

    Analogue stick -> left analogue stick

    Z & R --> triggers

    D pad -> D pad

    L -> select button

    And then, map A and B and the bottom right two C buttons to A B X Y, and then the top right C buttons to the shoulder buttons.

    But you're going to want to change that based on what game you're playing. For example the Zelda games might make more sense with the C buttons using A B X Y, and then the A and B buttons getting remapped to triggers. For Mario 64, I map the C keys to the right analogue stick. On a lot of games I will use the right analogue stick for the analogue stick, as I'm more used to aiming with that (starfox, rogue squadron, turok come to mind).

  • The d-pad is almost never used, so don't worry about it. The L-button also normally doesn't get used. The yellow C buttons are often there to control a camera if you're playing a 3D platformer, so assign it to a right analog stick.

  • I have different presets for different games. Playing stsrfox for example a I map a couple of the c buttons to L and R 1 because you use them along with the stick to do somersault and u turns and it's nice to still shoot easily while doing so. Zelda I make C left and right face buttons and c up as R 1 button cause those are your item buttons. F Zero X I have Z set to L 2 and R 1 and the opposite for L so I can press both shoulder buttons at once to drift.

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