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  • Looking at it longingly while I update another legacy C project.

  • Everything basically.

    • Ricochet Robots solver.
    • A CLI tool to add timestamps and time since last log annotations when watching logs in a terminal.
    • A few random games.
    • RSS to Email service.
    • Making a CRDT library that embeds well in programs.
    • A tool for uploading journald log files to log aggregation services.
    • Some machine learning experiments.
    • A tiny library to implement rate limits.
  • Currently writing a distributed file system that if all goes well, can replace my current Nextcloud (which annoyed me one too many times) and NFS (which is unusable over the internet).

  • Crying over some C code I have to work with. I'm supposed to do a quick proof of concept but with all data passed by global variable.

  • My use for rust at work have been to avoid C when using third party libraries. Rust bindgen is very nice to use. This way I get to use a modern language instead of C. Also replaced some java for a performance critical media monitor and xfer engine. On my spare time I have been doing some minor hacking for fun on Cosmic Term

  • I wanted to learn and I do that best by making games (find it holds my attention), found it a mixed bag, in that Bevy is quickly becoming the de-facto game engine in Rust (I know not strictly true but it is very popular), however that involves learning Bevy, rather than Rust.

    So instead recently I've started making games with Yew (Web lib, using WASM) and Warp, to get to grips with those. I've been doing a game dev live stream too, where I work on a project (FOSS) to try and show the stuff I learned. Mostly just for the enjoyment of solving maths problems with an audience!

    Sadly when I was laid off last year I couldn't find anything in Rust but I'm hoping my next contract might involve at least some.

  • I'm mostly using Rust for a spare time Visual Novel Engine (and Visual Novel) project.

    I picked Rust, because I wanted to do something productive with my higher-free-macro crate (which is a tech-demo, but hey, if I have written it, I can just as well use it for something). If you want to get an idea how scripting the VNs in that engine will work, check out the "text adventure" example in higher-free-macro. However, Rust is definitely not an ideal choice for this project. Since performance usually isn't a concern for visual novels, a higher-level, pure functional language like Haskell or Lean4 would probably have been a better option.

    Apart from that I'm using it for many smaller things. For instance I've written a small tool for my status bar, swaystatus. (I was not aware that i3status-rust exists when I started working on it, and now I am already committed.) Here I chose Rust mainly because I wanted to learn about Foreign Function Interface in Rust. While I didn't upload the sources to github until recently, I mostly had been working on this tool several years ago, when I still was a Rust newbie. However, I got back to this project some weeks ago, when I realized that I would like to have an ALSA volume display, which is now in a WIP state on a separte branch.

    I'm also using Rust for some out-of-tree prototypes at work. In this case the main reason for choosing Rust is development speed. I'm using Iced.rs to build those prototype GUIs, and Iced is an amazing toolkit. Making a prototype with it is shockingly fast. If I were to do something similar with basically any other GUI toolkit, it would take me significantly longer.

    And last, but not least: I've published a free app for SailfishOS which is compatible with passwordmaker.org: Passfish, and its underlying library, passwordmaker-rs. Here I chose Rust, because it's way less error prone than C++ (and let's better not talk about QML JavaScript). Also, I wanted to show that using Rust for SailfishOS app development is viable, and that it's actually a quite pleasant experience. (If you want to try passfish, builds are available via the official SailfishOS store, or on OpenRepos).

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