Piracy > resellers
Piracy > resellers
Piracy > resellers
Indie solo video game dev here.
I am okay with gamers "requisitioning" games if they truly can't afford it. While it is my livelihood, it's also my attempt at art and I want people to enjoy it. I even plan on releasing a safe cracked copy for the next game.
If you pirate a game, there are ways to help support us starving devs if you like the game.
But please don't cost us additional money. It costs time and money to process chargebacks triggered by the key resellers selling keys procurred with stolen credit cards.
Unless you plan on implementing any other stronger DRM than the steam provided one. I wouldn't bother releasing a safe version.
It's brutally simple to crack steam drm on your own. You just need the clean files from cs.rin.ru/forum or something.
Unsafe cracks will be published elsewhere anyways if your game is popular enough.
I suggest you just don't add any DRM at all.
Speaking of cs.rin.ru, unfortunately most of the clean steam files are not available anymore there right now.
- In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.
I've been doing this a lot recently. Back when i was a teenager i used to pirate a lot, but now that i'm older and have disposable income i've been buying a ton of the games o used to pirate then.
Which unfortunally leads to me having tons of games on steam with barely any hours played (yet), when they should be in the thousands already.
It's silly to assume all (or even the majority imo) of key sellers are fraudulent. How do you know resellers are costing you more money in chargebacks than they make you in legitimate purchases?
Edit: downvote away, but until someone provides some actual evidence of this instead of just "a few devs said so" I'm going to assume this isn't true.
So, those resellers listed have been known to hold and sell keys that are linked to stolen credit cards and other unauthorised payment methods. The keys are bought up cheap during sales using the stolen credentials then posted on the reseller sites. A few things happen when the victim notifies their bank or institution of the fraud. Steam or whatever site cancels those keys, meaning the person who purchased the key on the reseller site is out a product, the dev/publisher then has to front the cost of the charge back for the fraudulent purchase, or at least the 70% cut they get. Knowing that sometimes the keys you purchase dont work the resellers also offer a service, for an extra fee, to ensure that your key will work.
In essence, the reseller makes money from the purchase of the key, the fraudulent posters of the keys make money from the sale of the key, the legitimate store and the dev lose money due to the chargeback caused by the fraudulent sale, and the user who purchased the key is out money and a product. There are legitimate resellers who dont operate this way but the ones pictured are not those ones.
Thats not even the fact that the reseller wouldn't be selling the key for less than they bought it so the customer is giving more money to someone else rather then the dev. So sure, the dev may have been paid for the keys at sale price, but the end user is paying more which goes to someone else.
The Gamestop NFT marketplace will hopefully allow creators like you to release games and collect a royalty for each re-sale
NiX:
I love you guys and postal series, but I’m not made of money, if I can get a game for cheaper I’d rather pay less than more.
Running With Scissors:
Which is why we’re telling you to pirate our games instead of paying a scammer who will cost us money and probably even get your key revoked Our games are cheap right now through official sites. Is saving a few cents worth lowering the chances for releasing another POSTAL game?
NiX:
Isn’t pirating illegal? You want your fans get fines and shit? Now they are on sale so I might pick up some but normally i still rather get the game of g2a for cheaper
Running With Scissors:
You can’t get fines if the owners of the IP give you permission to download. Just know that by getting on G2A, we not only get no money, we also have to pay for the chargeback, that’s the core of the problem and it means no new games in the future and no more RWS
Edit: fixed formatting.
I’d be super interested in reading the full interview if you could point me to it? I’m not familiar with the “NiX” acronym
It was part of a twitter thread that I'm too much of a luddite to figure out how to link. Last comment: https://twitter.com/RWSstudios/status/1671832971601408000#m
Not sure if this was intentional, but on mobile that text has no line breaks. Just one looooong line I gotta scroll sideways to read.
Try Sync for lemmy, it formats the comment correctly.
Try Infinity for lemmy, it formats the comment correctly.
Ive never seen a company have this take. Interesting
Key resellers are really, truly awful. In many cases the keys are purchased from legitimate sites using stolen credit card numbers. The key resellers plead ignorance as to where the keys come from, but it's an open secret at this point. If you don't want to pay the Steam/Gog price, piracy is less awful because you won't be fueling a criminal enterprise and there's no chance your Steam/Gog account will get a stolen key revoked.
Credit card fraud and software keys actually ends up being paid for by the rest of us. Fraudulent transactions and chargebacks lead to higher merchant fees, and those costs end up getting passed on to legitimate purchasers.
Most of the keys are obtained illegally (stolen accounts and/or credit cards) so eventually the money gets taken back. So not only was the game stolen but the indie has to go through processing the takeback which costs them money on top of it.
And since the takeback issue can occur the person purchasing could lose their game without even realizing it and then complain to the devs when it wasn't even their fault.
You're basically double-dipping and ensuring that actual costs are involved.
edit: brain fuzzy. Chargeback is the word.
I've also heard that this is a myth, and while there might be some fraudulent purchases, the majority are just picked up in other regions where games are cheaper and maybe during sales. Devs who tell you to pirate their game instead of using resellers may be actually making more money off resellers than they think, but there isn't really any way to confirm it. Without a mass study.
the movie "the man from earth: holocene" was released by the film makers onto the piracy websites. They'd prefer people see their film for free than not see the film at all.
They made another? I loved the first one. Have watched it many times.
Hotline: Miami devs supported people in The Pirate Bay threads and said aussies to get their game anyway since it was banned here, iirc.
I remember devolver telling aussies it was cool tonpirate but i thought that was the extent of it.
Darkwood went a step further in 2017:
https://www.destructoid.com/darkwood-devs-put-the-full-game-on-the-pirate-bay-out-of-guilt/
The latter option does leave you with the game in your Steam account though, which is infinitely more convenient than downloading a repack made by some Russian somewhere in 15 parts from 5 different filesharing websites
...I mean, I assume. It's not like I've ever bought a game... or several games... from resellers
downloading a repack made by some Russian somewhere in 15 parts from 5 different filesharing websites
Never had this problem with fitgirl but rinru users unfortunately end up using some awful rate limited site usually. It's always a pleasant surprise when it's a drive link tho
The latter option does leave you with the game in your Steam account though
This is why I use them. Someone hosted a zomboid server on here but it's set to steam only, I don't want to give any money to valve if possible and I'm definitely not buying the game a third time at full price so I just used a gift card and got it for ~$7.
Honestly if I end up in a similar situation I'll probably just do it again
There's a lot to unpack here
somewhere in 15 parts from 5 different filesharing websites
Why not torrent it?
I almost always buy games from resellers as long as it's the best price. I'd rather have something cataloged in my Steam/Epic/Origin/etc library than deal with having to deal with the installation manually.
I usually end up buying from resellers in cases where I've been waiting for one of the big Steam sales for a game, only to discover the price not discounted as much as I'd hoped.
Or, in the last case where I used cdkeys.com, I waited until the last day of the Steam Summer Sale to get a game but found out that game's discount had already ended, presumably due to timezone shenanigans or something. Went to check cdkeys and the game was still there with the discounted price so yeah, I ended up getting a grey market key.
That's quite true but still, in my case I only pirate if it's the best way to experience (and keep long term) a given piece of content.
The old school pirate philosophy. Pirate the game. If you like the game, buy it. If you loved it, pay full price. The best games are being released by indie devs that could use the money.
I wonder where sites like GreenManGaming, Fanatical, Humble and IndieGala fit into the mix as I understand it are legit keysellers?
the listed ones have contracts with publisher to get legit keys where the developer gets it share too
At a legitimate website, the developer(s) and publisher(s) make money for each key purchased and every key is legal to own, so there is little chance of a key being revoked and your account banned on your chosen storefront. At a grey market seller like G2A, they can sometimes get their keys illegally (credit card theft, stolen accounts, etc.). So because GMG, Fanatical, Humble, IndiaGala, etc. are all legitimate resellers, they buy their keys directly from the source (usually the publisher or storefront where they are redeemed, but that's just my guess). Apologies if that's not what you were asking.
Those are all official seller stores.
They'd fall under Steam.
G2A would technically fall under Steam too, except they have a history of buying stolen keys and reselling them (over and over again).
They buy keys from the devs/publishers directly or legit wholesalers who are known to get the keys from the devs/publishers. Wholesalers themselves don't popup on consumers' radar since they only buy and sell in bulk.
That's also where most other key sites get their keys from (mostly from bundles). It has been shown time and time again that keys being purchased with stolen credit cards is mostly a myth. Just look at the fact that Factorio, which never had a sale and never sold a single key in a bundle, is just as expensive on key sites as on Steam (Source. That wouldn't be the case if criminals where purchasing licenses with stolen credit cards and then selling them for cheap as a form of money laundering.
Where are criminals even supposed to purchase those keys? Only the developer (and publisher) themselves can generate keys. You can't obtain them through Steam.
I'd only buy grey market keys for AAA games, like the slop Ubisoft serves up every year.
You like buying and eating slop?
I'd still pirate them, from both sides it's more ethical
For indies, it prevents the chance of causing a charge back situation
For AAA companies, it prevents the chance of them profiting off of a potentially legitimate key.
Either way, pirating is just better.
ELI5, Why are resellers bad? Do they acquire the keys in a shady way?
Here's a dev explaining it: https://lemmy.ml/comment/2618947
Apparently they do chargebacks, which costs the gamedevs money.
This is something that should have been in the opening post.
It explains why using these sites actually causes harm.
Instead of getting a game at a reduced rate without harming the dev much (just losing a sale) you're actually harming the dev.
This is something I didn't know and now I'll look more at discounted games on official platforms instead of these key sites.
Yes.
They steal a credit card, buy the game with it, and sell the game. Then the owner of the credit card (or the credit card issuer) discovers this and demands a refund from the game seller. Processing this refund requires extra work and additional money from the game seller.
For a longer explanation, with successful results, you can read https://factorio.com/blog/post/fff-303 .
I sorta blame big media companies for this. They have been trying to kill used movie/game sales for decades, moving to these (should be illegal) licensing models, etc. In doing that, they have failed to allow an infrastructure to form that would keep used or third-party purchases "legit" so you end up with sites that have no choice but to live in the grey area, even cdkeys.com that (allegedly) sources their keys 100% first-party legitimately.
Ultimately, credit card fraud will always be a risk. Someone installed a barcode copier on a local gas station machine a while back, and they bought 5 PS4s on it before the Bank got wise. It's a little easier in other countries because there's no physical shipping to deal with, but it's not really creating the market. As a defrauded individual, you just can't chargeback a playstation that was sold anonymously on ebay and already shipped.
I do not understand why publishers don’t cancel the keys. Why do they allow that parasitic industry to exist? Surely they know which key corresponds to a chargeback?
I don't think the majority of those keys are from stolen credit cards. A lot of them are just purchased in countries where the game is extremely cheap then resold for a profit.
The problem is not wether the majority of sellers aren't selling keys like that. It's the possibility that some sellers ARE. These reselling sites are massive, and even if it's 10% that are using stolen credit cards - that can put a huge dent in the sellers wallet.
It can even hurt the one who purchasing thinking it was legit if the seller decides to revoke the keys - which they can do at their discretion.
Yet these sites take no responsibility, don't really police or vett the users selling on their site beyond doing just enough to say they are in court, and even happen to offer a subscription model for "buyers protection", essentially allowing them to profit the most off of these sites. I know G2A specifically has been caught making it super hard to cancel these subscriptions as well - it's just super fucking shifty and slimy.
Apart from the other stuff about cross country reselling, cancelling them can bring a bad image to your company although it's not even your fault.to begin with.
I mean there a number of big publishers who don’t seem to give two fucks about their image if there’s profit in it…
From prior experience gog sometimes cancels keys. Steam doesn’t seem to do so.
Based RWS
What shits me off is the number of people who defend these key reselling sites.
I've been utterly lambasted for likening kinguin with G2A in the past. Like really? Their arguments literally fall apart with a small amount of scrutiny, but thet chalk it up to "they say they aren't like other resellers so they aren't" FFS you literally cannot prove that and that's my point. And that's why you DO NOT TRUST THESE SITES.
It's really fucking common in YouTube comments specifically. Especially with youtubers who have been sponsored by these sites in the past.
I have literally unsubbed from youtubers that have advertised these stinkers, the problem is when the likes of MrBeast starts advertising it, people start to think that it's ok.
I have bought some games from resellers. I know they're bad, but sometimes I just really want to play that game online and the price is outrageous (a.k.a. I don't have the money at that time). Or in other cases I have bought an original game from steam, but the dlc's I want are not worth the money they're asking, which leads to me me using resellers again. For example I have bought cities skylines on steam, but most of it's dlc are from g2a, because they're selling the the game with 40% of it's functionality and other important shit is in overpriced dlc's
I mean, cdkeys.com doesn't allow third-party sellers and (supposedly) sources all their keys from verifiably legal sources, usually just region arbitrage. Considering they come into ownership of all the keys they sell, I'd think they lack all the "safe harbor" protections of the others.
Thing is, cdkeys.com is about the same price as the others. Which suggests to me that the "stolen keys" rate from those others is lower than some companies would have you believe. Remember, legal or not, the big label stance on all this is an extension of their stance on buying used, which is that they would rather you pirate something than support even a legitimate third-party or cross-regional market.
what is the first one?
Their website.
which is?
Wondering if store credit for like PlayStation from eneba is of dodgy sourcing too.. how can they have so many..
They buy with stolen credit cards, sell at a loss which is all profit to them. Cars are legit, but they didn't pay for them. Markdown price is all profit
Choice of "someone gets the game for free" or "someone gets rewarded for defrauding your customers", that's an easy one, yeah
What's the last one from the top row? The Pirate Bay? :)
Narh TPB is pirate ship. They're just referring to pirating in general
It's not the Pirate Bay logo so my bet would be that it's representing internet piracy as a general concept!
Just a stand in for piracy in general imo
Eneba is selling pirated keys?
How does g2a even work? I've bought a few keys there before and they worked. I assume these keys were given to someone from like a promo or something then they just resell it?
They let people resell keys "no questions asked" (it reduces their liability to not ask questions). Some percent of the resellers they host use stolen credit cards to sell at a loss, and nobody knows what percent. It's probably depressingly high, but (likely) still <50%.
Some percent of the resellers just buys games on sale, or in a cheap country to resell to expensive countries. It's not uncommon when a game has a plummet sale (a $70 black friday sale for $20) that thousands of copies of the game show up for $30-40 on G2A as soon as the sale ends. Those are (generally) not in any way related to stolen credit cards.
they buy keys using stolen credit cards and then resell them
And then the owner of the card issues a chargeback, so they lose more money (chargeback fees can be $25-$100) than if you'd have just torrented it.
Technically they could revoke the key as well, but that tends to cause a bit of fuss and bad PR so they don't often bother.
So the lesson is clear. Buy your keys on G2A with stolen credit cards.
What about Instant Gaming ? Is it also a website that only resales keys or do they have some kind of partnership with game devs?
Same stuff as G2A.
I'll do my best to stop using them.
They could also stop with the nonsense and make a price a price.
If a $30 game is pretty much always $12 35 weeks of the year across various platforms, make it $12, because you've said that's your true price. Otherwise when I want to buy it and it's still $30 I will go to a reseller instead
G2a has given me more and more fake keys recently so I stopped using them all together, now I just buy the game or pirate it if I'm really unsure if I'll ever play it but want to try like EU4.
Had to switch :(
Yes, I have seen Coherance and it's really different, it is more philosophy and history focus. As history major, I loved it.