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I didn't mess with mods in EA, but I'm tempted to give a few a try with full release. Specifically camera mods to start. Anyone using any mods at this point, and any you recommend or advise steering clear of? Thanks!
EDIT: I don't see anyone really using anything yet, so I'm going to hold off myself. I don't know enough about it to feel confident I won't jack up my game. Still hope to get some positive feedback regarding mods after release by someone here, so if you do use any and are happy with them, please do let us know!
Yeah, that NWN toolset was amazing; ahead of it's time. I still hold out hope that we get some kind of DM mode for BG3, but Larian doesn't see it as likely. I don't think the current mod support is enough for someone to set up something like that with mods alone, but I really don't know much about how that all works yet.
You should check out Solasta: Crown of the Magister and it's DLCs. With the unfinished business mod it's the closest to RAW DND available.
Critically it has fantastic support for full custom campaign creation as well, as can be seen in the workshop. Custom overworld campaign map linkages only became possible in the past month or so, so most custom campaigns are linked areas (not unlike BG3). Now that overworld maps are also possible I can't imagine a reason to use another toolset.
I use a controller so the camera just follows me, so camera mod not really needed. I can't think of a mod I'd want yet. But it's nice to have a big mod community giving everyone options.
I just realized last night that the camera does the same thing with K+M if you click and hold with the left mouse button. It is pretty nice to be able to just walk through an area and not have to click, click, click, pan, shift, click, click, click.
i think the Home key also sticks the camera to active character. There is also Auto-Rotate Camera in the Accessibility Options for when the camera is focused on active character.
Camera mod would be good, but I'd also like a mod to remove ranged weapon projectile animation. The current animation feels like there's no power behind it. Just follows this kind of limp arc and I hate it.
I just installed a tiny handful, but haven't had time to test them out. I'm primarily doing it for Approval Tweaks, as the relationship progression with all companions have been way too crazy for me. Basically became soulmates with Shadowheart before the first Long Rest.
Also trying out Cunning Strike primarily for the advertised fix to Sneak Attack behavior. Should work with Commanders Strike now so that manoeuvre isn't useless anymore. And in general should work you know... properly.
I've had Wyll become my romance partner when I hadn't even talked to the dude outside of recruiting him into my camp. I need those tweaks; that kind of thing is super jarring and doesn't even make sense. First run, Gale and Lae'zel were advancing their quests before I had even found a settlement and now on my second run, I'm trying to advance Gale's and he hasn't even asked for an item to consume yet and I'm already in the Underdark. :/
Hah, I still have no idea who Gale is. I read something on here saying he is missable if you fail a skill check at a portal, but I never even saw a portal!
I run a bunch, mostly focused on making the game closer to DND 5E where possible, expanding build options, somewhat more difficult and tactical, and more immersive generally. I've been very happy so far.
Iām probably going to install a weight limit mod, I dump strength on my face and hate having to right click> send to camp all the heavy stuff.
For my second run I might install subclasses that didnāt make the cut, and probably Party Limit Be Gone along with some difficulty mods to keep it interesting.
Doing vanilla right now, will probably mod for later playthroughs. Maybe by the time I finish (still in act 1) there will be more interesting mods.
Hoping for mods that fix the elf faces. There's only 2 that are good across male and female. The rest...idk, it's like the faces are too big for their heads and they don't really look like elves. One of the male elf faces has no forehead and a super square jaw and chin. He looks like a toad. Half elves look more like a traditional elf.
Beyond that I'm not sure. Maybe giving people 2 bonus actions like some rule sets do or something. I feel like early game, you don't have enough actions. And if you dont go fighter/barbarian. You never get those extra actions. It's fine in table top, but I feel in a videogame it's not enough actions? Though I'm starting to get over that one. I have to see what mods are available and what interests me.
I know there is a camera mod and it is very tempting to install it. The camera is kind of awkward at times, especially if your trying to pan over a cliff that's higher than you. But I didn't see any evidence that the mod fixes my gripes with the camera.
Not running any mods just yet but I'm waiting for an appearance modifier mid game. My character does not look as cool as he did in CC and it hurts looking at him during any cutscene
In my main game, I'm doing vanilla 4player coop, all custom characters.
In my side game I'm running party limit begone and the one that re enables achievements, so I can run all the origin characters at once. Which is what I wish I had done for my last run of dos2.
I'm playing on tactician mode too, and trying to see how far I can get without resting. I might add a difficulty mod at some point idk.