Takeo Kujiraoka talks designing for difficulty to appease the RPG's most hardcore fans
Takeo Kujiraoka talks designing for difficulty to appease the RPG's most hardcore fans
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www.gamesradar.com Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG's most hardcore fans: "I could sense that they felt like something was lacking"
Interview | "I hope you'll look forward to it"
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